Mr.Satan said:What of divinities that don't embody a location, but instead embody a concept?
Where would they reform?
Would embodying a concept, rather than a location, alter the divine templates at all?
Mr.Satan said:And if I were to not want them to embody a location...what then?
How would that affect the templates?
Another question...
What are these spells exactly?
1 Encrypt: Text cannot be deciphered.
2 Brainwash: Subject forgets the past 24 hours.
3 Brain Drain: Subject loses 1d6 points of Intelligence, which are gained by the caster.
4 Dissect: Cutting beam has chance to sever one of an opponent’s appendages.
5 Neutron Beam: Ray deals 5 points of damage/level (max 75), passes through multiple targets.
6 Force Field: Aura blocks 50 hit points of damage and regenerates 1 point/round.
7 Experiment: As wish, but chance of failure.
8 Radiation Poisoning: As poison, but affects all with 30 ft. radius
9 Self-Destruct: You explode, dealing 100 points of damage to all within a 100 ft. radius.
Do you have them written up anywhere?
Hammerheadd said:QUESTION if a god uses too much of his QP (on creating stuff or whatever) can it actually go down in rank (like would a demi-deity that goes under 10,000 QP become just a quasi-deity)?
I have wondered about the science domain spells myself maybe somone could make them (most of the info is already there)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.