fireinthedust
Explorer
The PCs should have more to go on than just "we hate big A". For the first one, they're just searching ruins.
I ran Sunless Citadel, and I like it a lot. Didn't know others were connected, but I can see how SC is a great 4e adventure mod. Goblin encounters in close quarters can be great, and the traps are entertaining. A number of the rooms are there only because the kobolds have a place to live, but if you're going to fight it out there, use them I guess. Some thoughts/suggestions:
1) Kobolds are there due to the temple and liking dragons. When the PCs kill off the goblins, you can have Kobold combat encounters when they turn on the PCs.
2) Gulthias can be a master vampire, and the Heroic Tier threat; he's not going to be around for this part, tho, and may not get released unless an NPC tells the PCs to destroy the tree to stop the evil from growing. Heck, you could have the adventurers at the bottom be vampire minions, if you like. If they don't burn the tree, or even if they do, maybe Gulthias wants to become organic again, and "grow" vampires or something.
That said, maybe there's a brother or bride who didn't get turned into a tree, who can take it; then re-use it, with stronger plant-monsters, or an evil dryad vampire spirit of gulthias.
I had this idea of the old temple being raised up by Big A, for the last stage of the adventure. Epic Tier, y'know? Dozens of dragons pop up and challenge the PCs at that point.
Keep in mind also that there are lots of good uses for dragons rather than as a big bad. Having some dragon guarding a vault the PCs need ot get into is great. I don't like the recent Draconic puppy-dog critters, personally, but classic dragons or ones with character class levels in 3e were fun reading.
Red Hand of Doom seems to be as much about fighting an army as it is about fighting a dragon.
I ran Sunless Citadel, and I like it a lot. Didn't know others were connected, but I can see how SC is a great 4e adventure mod. Goblin encounters in close quarters can be great, and the traps are entertaining. A number of the rooms are there only because the kobolds have a place to live, but if you're going to fight it out there, use them I guess. Some thoughts/suggestions:
1) Kobolds are there due to the temple and liking dragons. When the PCs kill off the goblins, you can have Kobold combat encounters when they turn on the PCs.
2) Gulthias can be a master vampire, and the Heroic Tier threat; he's not going to be around for this part, tho, and may not get released unless an NPC tells the PCs to destroy the tree to stop the evil from growing. Heck, you could have the adventurers at the bottom be vampire minions, if you like. If they don't burn the tree, or even if they do, maybe Gulthias wants to become organic again, and "grow" vampires or something.
That said, maybe there's a brother or bride who didn't get turned into a tree, who can take it; then re-use it, with stronger plant-monsters, or an evil dryad vampire spirit of gulthias.
I had this idea of the old temple being raised up by Big A, for the last stage of the adventure. Epic Tier, y'know? Dozens of dragons pop up and challenge the PCs at that point.
Keep in mind also that there are lots of good uses for dragons rather than as a big bad. Having some dragon guarding a vault the PCs need ot get into is great. I don't like the recent Draconic puppy-dog critters, personally, but classic dragons or ones with character class levels in 3e were fun reading.
Red Hand of Doom seems to be as much about fighting an army as it is about fighting a dragon.