Ashes, all [closed]

With a shout of "Foul beast, taste the steel of my blade!", Ashurn moves confidently up to the Lizardkin, brandishing the large blade. With a feint and a swift step, he brings the blade down, cleaving the creature from shoulder to hip. It falls to the ground in a gruesome heap.

[sblock]
AoO only happen if you try to LEAVE a threatened space. no worries.
1d20+4=17
2d6+3=15 Eww, messy.
[/sblock] @Neikron

OOC: Can't we keep him barely alive and unconscious instead? :(
 

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OOC: Can't we keep him barely alive and unconscious instead? :(
OOC: If I were a mean GM I'd say flat no but will instead say that he was hit with the flat of the blade and lays at your feet unconscious, bleeding out of his nose. Hooray for retcon!
 


Heron advances on one of the kobolds (one of the archers if he is within range, otherwise the closest one).

He is concerned about the fight, and is unsure why his colleagues are sparing these fiends. As he advances, he draws the short-sword from his hip and in a sweeping motion brings it down on the kobold.

His swing goes wide, though (1d20+4=5), and is easily dodged by the rat-like lizard.
 

All done

The two Kobolds with bows dash away, around the barn and disappear into the night, the last kobold makes a desperate attempt to conjure up a mote of flame. The firebolt forms beautifully and explodes in Brees face, burning her badly. Then, it turns to try to run after its' cohorts but this leaves it open to a retaliatory strike from Heron, who easily trips up the reptiloid and runs it through.

With no more foes in sight and those at your feet dead or unconscious, the short, ugly fight is over. The house, barn animal pens and surrounding fields seem all the more ominous and the night is, once again, eerily quiet.

[sblock]
Kobold, with Disadvantage
1d20+1=20, 1d20+1=18
1d10+1=9
Heron
1d20+4=20
1d8+2=10
[/sblock]
OOC: Dream66, I didn't give Bree a chance at a AoO because, as I remembered, Bree only had 8hp remaining and the kobold managed 9 so I figured Bee would be unconscious at best.
 

Ashurn seeing Bree unconscious, hollered at Heron, "Heron! Please attend to Bree, she's bleeding out fast!", as Ashurn heads towards the cart to pick up the hempen rope and running back to the now unconscious lizardman, tying it up. "We'll be having a lot of questions for it."
 

Ashurn seeing Bree unconscious, hollered at Heron, "Heron! Please attend to Bree, she's bleeding out fast!", as Ashurn heads towards the cart to pick up the hempen rope and running back to the now unconscious lizardman, tying it up. "We'll be having a lot of questions for it."

Heron is suspicious that the fight might not be over yet, but turns towards Bree, and touches her gently on the forehead, where the firebolt has singed her face. "Be cured" he says simply as a spark dances over the wound, suturing the open wound together.

(1d8+3 hit points restored; I'm going to stop rolling myself and let the DM do it)

Heron cautiously stands and looks to his colleagues. "How many of you are ready to move? And why are we keeping that thing alive? Does anyone speak draconic?"

He barely waits for an answer, and does not give a second look to Bree, confident his magic has worked: "There are some kobolds still alive, and at least one of them is a spell caster. I presume they will come rescue their colleague here if they discover he has been spared. We should go around the house -- as a group -- and then see what has become of the owner. If any of you are too weak or want to wait here with the lizard thing, go ahead."
 

"Not me, sorry," says Lester, breathing heavily. "One of many disappointments to my master, I think, but I chose to study languages that would allow me to converse with scholars, not translate arcane texts."
 


Bree comes to with a cough. She shakes her head, as if waking from a funk while regaining her feet.

"Yeah, I'm ready to go. Lets get this over with"
 

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