Xael
First Post
Yes he does.Patlin said:Does Almayce have the ability to make this item, if Ironwolf can come up with the money?
Yes he does.Patlin said:Does Almayce have the ability to make this item, if Ironwolf can come up with the money?
Patlin said:Well, moving onward semi randomly here is some guesswork...
I converted to sell values as I think that will be more usefull when dividing up the gold and trying to balance it all out. Let me know if anyone wants an item in the "sell" list.
Ironwolf: Warrior's Determination (sell value ~15,037.5)
Zaeryl: Psychic Nexus of Power Preservation and Dorje of Energy Ray, 23 charges, sell value: 18,862.5
Eternity: Torc of Self Mastery -- seems on par with the nexus to me, wild guess sell value of 18,000 gp
Hulgyr: Belt of the Nyntarian Guard; Lucky Socks and +1 ghost touch greatsword (wild guess the Socks are worth 45k?) -- sell value 31,675 gp
Michael: Dwimmerstone -- Sell Value 18,000
Almayce: Sell Value 0 (wants cash only)
Zaeryl would buy an item from Eternity preferentially if she can actually make the item, particularly if she beats his prices. However, it seems likely that Eternity won't be able to make most standard items, and at this point, he just wants some standard stuff like Cloak of Resistance, etc.Erekose13 said:Eternity can make items too. I had thought to offer it already, but she wont step on Almayce's toes.
Why does Zaeryl have more than 18,000? Whatever else you're thinking to give him there, he would likely rather have goldPatlin said:Maybe I'll walk to Medibaria... either I con a DM into giving me a solo adventure or it'll be just as quick (in real time) as teleporting!
The full sale value of the crystal is 12,500 gp.
I believe 'blessed' is a +1 property and that there are 50 bolts.
By my calculations, the sell value of items we want to keep are as follows:
Ironwolf: 15,037.5
Zaeryl: 18,862.5
Eternity: 18,000 gp
Hulgyr: 31,675 gp
Michael:18,000
Almayce: Sell Value 0 (wants cash only)
Total: 101,575 gp
(Still calculating....)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.