Tony Vargas
Legend
Game 1 "Standard Game": Wiz 2, Ftr 2. ASI =0.
Game 2 "Houserule Game:" Wiz 2, Ftr 2. ASI =1.
In the standard game, any and every 4th-level character has 1 ASI.
In a game using optional MCing, single class characters all get an ASI at 4th, and MC'd characters do not. They're penalized an ASI for MCing in any way other than 4-levels of one class, followed by 4 levels of another, etc...
In the proposed variant, MC'd characters are no longer penalized.
Single-class characters always get 5 ASIs, without the house-rule, some multi-class characters get 5 ASIs, some get 4 or fewer.And it will carry through to the end of the end too. If the eventually become Wiz 18, Ftr 2, in Game 1 they have 4 ASIs, and in Game 2 they have 5.
Sure seems like a bonus ASI to me. With the houserule they one extra ASI than without. That's a bonus.
How is it a 'bonus' when normally - standard rules, no MCing, /everyone/ gets it?
It's a semantic distinction between 'a bonus' and 'not a penalty.' It doesn't really hold because of the way the classes were designed, the 4th level of each class gets little beyond an ASI, so the level becomes 'dead' under the variant.How is that not a bonus ASI?
MCing is an optional system and it doesn't work as smoothly as it might had it been designed into the standard game.
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