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Crothian said:What do you mean by "Major Plot Hook"? With out their being any adventures are you just presenting the country with some major things that are in motion?
Correct. While there are no adventures (or at least none yet, I hope
Lets talk rules. I imagine there awill be new prestige classes and feats, but are their also new core classes? If so are these replacements for the current ones or add ons? Does it discuss in any way the current classes and what would be appropriate to the setting? For instance I don't see Druids and Paladins as they are really fitting, but I could be wrong. Anything new with clerics since you include a basically the egyption gods and their relationship with mortals was very different then we see in a tradiitonal D&D game.
Hamunaptra includes an entire array of new core classes. They're all recognizable as being based on the core classes of the PHB, and a few are changed only in flavor, but most have minor to moderate mechanical changes as well.
Because we have alternate versions of all the core classes, there's no real discussion of how the core classes themselves would fit in. If you plan to portray outsiders to Khemti, in most cases it's pretty simple just to have the Khemtians treat them very much like their Khemtian equivalent (modified by the fact that they're foreigners, of course).
The roll of clerics and religion is discussed in detail.
Is the history of the country and the gods discusses?
Absolutely.