Necropolis
First of all, apologies for mentioning a competing product, but I have some questions.
I've just started running Necropolis from Necromancer Games (a 3.0 Egyption Setting mega-adventure for those who don't know). One thing that product has failed at his helping me get that egyption "feel" across to the players. Right now they just feel they are "in another adventure". Maybe that's my fault. I'm running a "strangers in a strange land" kind of setting with traditional D&D characters in Khemti as opposed to an all-out Egyption campaign. Ideally I envision the players doing a little more egyptian campaigning after going through Necropolis, if their characters survive.
How compatable is this product with Necropolis?
Are there tips on getting that feeling across to players?
How easy is it to simply pull and use material from it? Pre-stated NPC and local equipment compatible with D&D are ideal. Or is the book more designed as a campaign setting then a supplement. Something to replace the standard stuff.
First of all, apologies for mentioning a competing product, but I have some questions.
I've just started running Necropolis from Necromancer Games (a 3.0 Egyption Setting mega-adventure for those who don't know). One thing that product has failed at his helping me get that egyption "feel" across to the players. Right now they just feel they are "in another adventure". Maybe that's my fault. I'm running a "strangers in a strange land" kind of setting with traditional D&D characters in Khemti as opposed to an all-out Egyption campaign. Ideally I envision the players doing a little more egyptian campaigning after going through Necropolis, if their characters survive.
How compatable is this product with Necropolis?
Are there tips on getting that feeling across to players?
How easy is it to simply pull and use material from it? Pre-stated NPC and local equipment compatible with D&D are ideal. Or is the book more designed as a campaign setting then a supplement. Something to replace the standard stuff.