Ask me about Egyptian Adventures: Hamunaptra

Crothian said:
What other books have you seen that would fit along well with this?

Well, let's see...

Nyambe works very well as a sourcebook for other regions in the same setting, though it has no bearing on Hamunaptra itself. Ditto Ancient Kingdoms: Mesopetamia, and of course Al-Qadim, though it (obviously) requires conversion to 3E.

If you're interested in adding more features from historical Egypt, Testament (also from Green Ronin) has some useful material, though Egypt itself is the focus of only a small portion of the book. Any sourcebook with desert-based monsters can make for some interesting additions.

What else...

If Sandstorm is comperable to Frostburn in quality and general type of content, I'm willing to bet that it'll make a good companion book. But not having seen it myself, I can't say for sure.

And if you're willing to look at a non-RPG book, check out Ancient Egyptian Magic, by Bob Brier. It's an older book, so a few of the ideas on Arabic culture are a bit off, but the discussion of magic and religion in Ancient Egypt is both spot-on and absolutely fascinating. This book influenced a lot of what I did with the magic sections I wrote, but there's so much more in there than I could ever have included. If you can find it, it's worth reading just to read, let alone as a sourcebook.
 

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Old School Question:

I just decided that I was going to run the classic Desert of Desolation series for my (journeying aboad) Freeport group. Do you see any problems with that fitting into the setting? I guess that the Sea of Glass could be an issue.

~Qualidar~
 


Qualidar said:
Old School Question:

I just decided that I was going to run the classic Desert of Desolation series for my (journeying aboad) Freeport group. Do you see any problems with that fitting into the setting? I guess that the Sea of Glass could be an issue.

~Qualidar~

You know, they're going to revoke my Old School Gamerz card for this, but I'm just not familiar enough with the Desert of Desolation series to answer that question. Sorry. :o
 

How much influence is there on Hamunaptra from the Cthulhu mythos? I have been a fan of Lovecraft and his writings for years and is often inspired by Wierd Tales.
 


TheLostSoul said:
How much influence is there on Hamunaptra from the Cthulhu mythos? I have been a fan of Lovecraft and his writings for years and is often inspired by Wierd Tales.

None in particular. Since we were going for a mythic, Ancient Egyptian feel, we focused on elements that fit into that paradigm.

No reason you couldn't do Lovecraftian stories, of course, just as you can do Lovecraftian stories in any D&D setting. And some of our monsters--particularly the more evil great sphinxes--could certainly fill in the roll of Great Old One-style entities, with a bit of tweaking. But they weren't specifically designed with that in mind.
 

spidertrag said:
any good scorpion based beasties in the books?

Having now checked with C.A., I can confirm that yes, at least two of the creatures in the book--one an actual monster race, the other unique--are either scorpion-based or at least have some scorpion-like qualities. :)
 


Q&A

Thanks for all the great beta Ari! If you're still answering I have some questions...
1. How is resurrection treated given the egyptian "coming forth by day" tradition? How are those who have been resurrected treated socially? 2. In the Khemti theocracy, is there a place for the House of Life (lay magicians)? 3. How much did CA's work on the mummy player's guide influence the product (if at all)? 4. Is there a default PC background/mission in the books? As in, you are servants of Pharoah seeking to stop the Wasting? 5. Can you elaborate more on the magic system and how it varies from traditional D&D? Are there rules for designing your own spells? 6. Is mummy a template (or a group of templates I hope! :) )? 7. How are lycanthropes treated in Khemti? Blessed by the gods to assume their forms or cursed? 8. Are there any new core classes that don't have a parallel in traditional D&D? 9. Last question... In Al-qadim there was a gamemaster secrets section which broke GM information down city-by-city; how is the gamemaster book organized in Hamunaptra? It doesn't have adventures right, so is it similar to the al-qadim book with plot hooks for each city-state?
Sounds like a well researched and imaginative product...looking forward to checking it out. :) And happy halloween too!
 

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