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Ask Monte Cook some questions! Answers in this thread, next chat to be announced

Thaumaturge said:
Has anyone from the RPGA discussed the possibility of Living AU with you? And if not, do you forsee a Living AU?

Well, the idea was proposed, but I don't know how far it got. I'd love to see it, if it could work out.

johnsemlak said:
1. You mentioned Stephen Donaldson's influence on AU. CAn you say any other writers that have had a particular influence there?

2. YOu didn't list such a work as an upcoming product, but would you like to do a classbook for thieves (or, rogues, sorry :)) or fighters. I agree with you that there have been perhaps enough classbooks in general, but these classes have received less attention, IMO (particularly rogues).

1. LeGuin. Moorcock. Ian Irvine a bit. David Zindell. Probably others.

2. Maybe. But if we did one, we'd want to give it some kind of fresh approach. (It'd be fun to do. I love both classes.)

Lalato said:
Diamond Throne/AU is not your typical fantasy setting... what was the major inspiration for it?

and then the obligatory silly question... When are you going to do a Skyrealms of Jorune d20 conversion?

No one single inspiration, other than those mentioned above, really. Just the idea of taking fantasy to someplace a little different.

Jorune d20 would be cool. I'd buy it.

EricNoah said:
It all sounds really cool. I can't wait to see what the implied (or directly stated) "creature palatte" is for the implied setting. Hmm, speaking of that... Monte, is there "monster summoning" in AU?

Yeah, but it's different. There's elemental summoning, and then there's the ability to create (not summon) monsters out of energy that last a short time and do your bidding. The overall effect is a lot like monster summoning, but the flavor is very different. And if you send a created monster to its death, it's not real anyway. Plus, you get to choose the energy type you use to create them, so you can get a lightning hawk, or a sonic lion, or a fiery griffon.

Ashrem Bayle said:


How far off base am I to assume the Akashic's memory abilities are similar to what we saw in The Matrix?

Actually--in a way--not all that far off.

Warmain: Can you pick this lock?

Akashic, after meditating for a full round: I can now.


I'll come back and finish these off. Also, I welcome you to come to our boards at montecook.com to ask questions. (I love ENWorld, but I check my own messageboards far more frequently.)
 

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I've got a question from the chat that didn't make it through.


Ok, so as I understand it spellcasting in AU is somewhere between the wizard and sorcerer of dnd. They have spells that they ready at the beginning of the day and then from that selection they cast as though a sorcerer more or less. However what determines what spells they know and choose to ready from? That is to say how are new spells learned? Do they have to pick them up through play as the dnd wizard, learn them at a level as a sorcerer, or just have full access to the list as a cleric or is it something else entire?


Thanks.
 

Monte At Home said:
CreativeMountain> Has anyone asked if Monte thinks that AU might fracture the market...segregating regular D&D players into D&D players and AU players?

Wow. I'm flattered that you think that might be a problem. If AU gets enough sales to be that kind of threat to D&D, I... I don't know what I'd do. It's just pretty impossible. I think AU is going to be an amazing seller and may even turn d20 on its ear a bit, but it's no threat to D&D.

I'm not suggesting it could be a threat, but it is being marketed as an alternate Player's Book rather than as a supplement. GURPS, too, is an alternate and in no way threatens D&D, IMO, but it did/does have the ability to segregate players and fracture the fantasy RPG market. One read through on various boards online or a conversation in a FLGS shows how separatist-minded some folks can be with their systems.

Up until now most d20 material may have had some differences from Core material, but for the most part the material blended with rather than replaced other materials. Certainly not much was offered up as being a replacement for Core books though there have been some alternate classes and magic systems tossed around that have appealed to some part of the market.

Another thing confusing me is your suggestion that it could turn d20 on its ear. Is this, as is being suggested, going to be a d20 product or published under the OGL only? I guess my previous questions might seem foolish if it is d20 since it would still require the purchase of the D&D Core books to utilize. Anyway, sorry if I have missed the obvious but I don't get around to reading much on other boards these days due to some recent family commitments. I hope you can straighten me out on these finer points.
 

Alright, I missed the chat (church thing), but I had a question for Monte.

What steps do you generally go through when designing something like Arcana Unearthed or the Book of Hallowed Might?

Do you write out rules first, drafts, or general ideas? How often during development do you do playtesting?

I'm just curious, as an aspiring author, how one of the great minds of D&D works. ;)
 

Ashrem Bayle said:
Another question:

As I understand it, you have to take a feat to have psionics in AU.

What is special about psionics that makes it worth a feat?

Well, remember that we're not talking about Psionics Handbook psionics.

Characters who take the appropriate feat can "psionic-ize" their spells (that made up word's not actually in the text, in case you're wondering) and cast their spells as purely mental actions. There's a price to pay, of course, but it gives a character with this feat a unique feel.

Merlion said:
I have one more very specfic question: How many spells does a 1st level Magister know? Well and related to that does AU state "where" each classes magic comes from, as per a wizard and books, clerics and deities etc in DnD?
Thanks in advance :-)

The spells you know are not as important as the spells you have readied. Casters must mentally prepare themselves each day for casting spells, readying a certain number of the spells they have access to. A first level magister, with no ability score mods taken into account, can ready 5 0-level spells and 3 1st level spells.

Falanor said:

Do you like Hockey? If so, who do you got in the NHL Stanley Cup Playoffs?

Sorry. I'm not a sports fan.

Will the Magic System presented in your book, Unearthed Arcana, be different from Vance system? If so, to what degree: Not so much, so-so, alot, or forget everything you knew about Magic?

Yes. I'd say so-so different. (The spells still have the same parameters pretty much, there are still 9 levels of spells, and so on). I really recommend that you look at my design diaries on my website for a full explanation.

Could you describe the amount of crunch in the book versus the amount of non-crunch?

Someone in a chat on my site described it as a lot of crunch, covered in cream. As much as I actually kinda don't like the whole "crunch" terminology, I liked that description. It's very rules heavy--like the Player's Handbook, but there's a lot of flavor there. For more non-crunch, the follow-up products, like the Diamond Throne, are the way to go.

Will your variant combat rules possible be a bit less confuzzling than Partial Action, Standard Action, and Full Action? I've personally liked 'Spycraft's Half Action, Full Action; what about you?

We don't have partial actions. Just standard actions and move actions (with move-equivalent actions as well). I do think that partial actions did sort of muddy the waters a bit.

EarthsShadow said:
First of all, I gotta state that your coming out with AU is simply awesome. It's a great idea and I think it will be more successful than you realize. You already have my money set aside for the two main books.

Now, I have some querries for ya:

1) What is your favorite sport, and why?

2) Do you think you could ever run a online game for some of us who have never had the pleasure of meeting you? Even a one shot?

3) I second the question to why using psionics would take up using a Feat?

4) Are you hiring right now, and if you are, can you hire me? I have some ideas floating around in my head but I don't have the ability to really put them down into words all that well.

5) What is your favorite campaign setting beyond Ptolus?

6) Can you tell us some of the uniqueness of your combat system compared to D&D3e/3.5e, or are you going to wait to surprise us?

Thanks. I'm glad the idea has been well-received and we're hopeful that it will be a success. It means a lot to me that you'd prepare for getting the book and you haven't even seen it yet.

1. Sorry, not a huge sports fan. I do like baseball a bit, but I'm not really into it.

2. The problem is my lack of time. Between running my own games and, well, work, I think it would be difficult to find the time.

3. OK. Let me know if I answered it adequately.

4. Sorry, not hiring.

5. If you mean published settings currently out, I'd go with something with a lot of rich detail like Scarred Lands or Forgotten Realms. I like the Iron Kingdoms, but I don't know much about it--mostly I just really like steampunk.

If I'm not limited to current settings, I'd throw in Planescape and Dark Sun and the Rolemaster setting Shadow World.

If I'm not limited by published settings, I'd throw in Chris Perkin's current D&D game, Bruce Cordell's Shattered Realms campaign and a few of my old ones I guess.

6. Like I said earlier, the big change is hero points.

Anabstercorian said:
Monte, in the 3e PHB, the monk fills a unique roll in the adventuring party in that he has immense non-magical mobility - Enormous leaps, balancing on tree limbs, swimming and climbing like a dolphin and monkey, bouncing from wall to wall like an overstimulated superball.
How much of this capability will Unfettered have in AU? I love having highly mobile characters, and I love the mental image of an Unfettered and a Warmain facing off on a bridge.

Yeah, that's the unfettered alright. You'd probably also enjoy playing an oathsworn, who tries to rely on himself rather than on equipment and weapons.
 

1. Any Chance this will be ready for release Early?!

2. Anything you can tell us about the Litorians, the Mojh, and the Verrick?

3. Do the Races have to "Max out" there Racial class before they can develope a Character class?

4. Can a "Champion" champion more than one cause?


(BTW I'm pretty excited so far about this book..;))
 

How compatible is Arcana Unearthed with previous Malhavoc Press books (the event books especially)? Are any additional conversion materials going to be presented especially for Malhavoc products?


Jesse Dean
 

1) You mentioned that there are common spells and complex spells and that all spellcasters have access to the common spells. Is this like "see common spell, do common spell", like Harry Potter did with the Spider Slayer spell in the Chamber of Secrets (Saw it once and did it later), but get out the books for something complex?

If so, it kind of matches how we've seen magic portrayed in TV and Movies. On Buffy, Willow can use her locator spell to death, but needs research to close the ubbervamp seal.

2) You mentioned more descriptors on the spells, any chance we might see a list in an upcoming diary?

I started using a lot more with my psionic powers, since I needed to know which are Divination, Ectoplasmic based or a Gaze attack, and now I am adding them to my spellbook.

3) Let's see if I understand this; There is only one source of magic (neither Divine or Arcane), but there are different ways of accessing the power.

It is the character who defines the power, not the power defining the character. A Mind Witch is "using" psionics because SHE considers the power as such. A Magister sees it as a science, because he is "using the rules of magic" as he has defined them.
 

Oni said:
Ok, so as I understand it spellcasting in AU is somewhere between the wizard and sorcerer of dnd. They have spells that they ready at the beginning of the day and then from that selection they cast as though a sorcerer more or less. However what determines what spells they know and choose to ready from? That is to say how are new spells learned? Do they have to pick them up through play as the dnd wizard, learn them at a level as a sorcerer, or just have full access to the list as a cleric or is it something else entire?

It's more like the cleric, except that it's based on class and personal choices a bit as well. Everyone has access to the whole list of spells classified as simple. Some casters (magisters and those who take certain feats) have access to some or all complex spells. And those who take the exotic spell feat can ready exotic spell(s).

Mark said:
I'm not suggesting it could be a threat, but it is being marketed as an alternate Player's Book rather than as a supplement. GURPS, too, is an alternate and in no way threatens D&D, IMO, but it did/does have the ability to segregate players and fracture the fantasy RPG market. One read through on various boards online or a conversation in a FLGS shows how separatist-minded some folks can be with their systems.

Up until now most d20 material may have had some differences from Core material, but for the most part the material blended with rather than replaced other materials. Certainly not much was offered up as being a replacement for Core books though there have been some alternate classes and magic systems tossed around that have appealed to some part of the market.

OK. I didn't understand your point before. Now I do (sorry about that). You're actually bringing up one of the things I am most happy about Arcana Unearthed. While yes, it could be used as a "replacement," you'll find that the material can also just as easily be used as an addition to your existing game. You don't have to choose between AU and the D&D PH if you don't want to. It all works together. That's why I never even entertained any really wild ideas like making the game classless, less dependant on magic items, or using a spell point system. I wanted people to be able to use this with D&D if they wanted.

Another thing confusing me is your suggestion that it could turn d20 on its ear. Is this, as is being suggested, going to be a d20 product or published under the OGL only? I guess my previous questions might seem foolish if it is d20 since it would still require the purchase of the D&D Core books to utilize. Anyway, sorry if I have missed the obvious but I don't get around to reading much on other boards these days due to some recent family commitments. I hope you can straighten me out on these finer points.

No, that's my fault. I mispoke. I meant "the general d20 buying/interested market" of which I think that OGL and d20 stuff can be sort of lumped together. But you are absolutely right. This is not a d20 product, it's an OGL product.

Agius_Mage said:
Alright, I missed the chat (church thing), but I had a question for Monte.

What steps do you generally go through when designing something like Arcana Unearthed or the Book of Hallowed Might?

Do you write out rules first, drafts, or general ideas? How often during development do you do playtesting?

I'm just curious, as an aspiring author, how one of the great minds of D&D works. ;)

Well, the first thing I do is just get every idea into a word file (or files). Usuually, this is the quickest part. The idea is to just get the ideas out, and nothing else. Then, I put it all together into a rough draft and playtest. After playtesting, I'll finish everything up and produce the final manuscript.

For something like AU, I basically did the last two steps twice (we did two rounds of playtesting--in fact, we're still finishing up the last round).

paulewaug said:
1. Any Chance this will be ready for release Early?!

2. Anything you can tell us about the Litorians, the Mojh, and the Verrick?

3. Do the Races have to "Max out" there Racial class before they can develope a Character class?

4. Can a "Champion" champion more than one cause?

(BTW I'm pretty excited so far about this book..;))

1. Not too much of one. There's a chance that you might see it in stores in late July rather than early August. But really, expect it in August.

2. Litorians are bestial hunters who are very quick and agile. They look a lot like humanoid lions. Most don't care for "civilized" society and they have a complex system of personal honor and debt.

Mojh are reptillian--almost draconic. Mojh are particularly weird because they all start as humans who choose to give up their humanity and permanently alter themselves into this new race. Mojh are very magical.

Verrik look like humans but have dark red (almost purple) skin. Every verrik has some psychic talent, and are in control of their own bodies in ways that most humans can't understand (verrik can, for example, shut off any one of their senses on command).

3. No. Racial levels are entirely optional. You don't even have to take one if you don't want to.

4. Under specific circumstances described in the book, yes.

Tuerny said:
How compatible is Arcana Unearthed with previous Malhavoc Press books (the event books especially)? Are any additional conversion materials going to be presented especially for Malhavoc products?

Completely compatible. Just like with the core rules, and most D&D and d20 stuff you'll find. "Compatible, but complete on it's own" is sort of the mantra of AU.

That said, we'll probably take some of the few issues that will require a little work on the DM's part (like coming up with the heightened and diminished effects for spells) and do that work for you for some PH and Malhavoc spells, just as examples, and put them on the website. I don't know exactly yet, but we'll do something like that.

Also, I should note that in the setting portion of the follow-up book, the Diamond Throne, I'm specifically putting in places where the DM could put a dead god (or gods), a meteor, soul magic, and some other Malhavoc concepts.

Dark Psion said:
1) You mentioned that there are common spells and complex spells and that all spellcasters have access to the common spells. Is this like "see common spell, do common spell", like Harry Potter did with the Spider Slayer spell in the Chamber of Secrets (Saw it once and did it later), but get out the books for something complex?

If so, it kind of matches how we've seen magic portrayed in TV and Movies. On Buffy, Willow can use her locator spell to death, but needs research to close the ubbervamp seal.

2) You mentioned more descriptors on the spells, any chance we might see a list in an upcoming diary?

I started using a lot more with my psionic powers, since I needed to know which are Divination, Ectoplasmic based or a Gaze attack, and now I am adding them to my spellbook.

3) Let's see if I understand this; There is only one source of magic (neither Divine or Arcane), but there are different ways of accessing the power.

It is the character who defines the power, not the power defining the character. A Mind Witch is "using" psionics because SHE considers the power as such. A Magister sees it as a science, because he is "using the rules of magic" as he has defined them.

1. I'm not 100% sure I understand what you mean, but basically I think that's the idea. You'll have spells that you can cast over and over, but if you want something special, you need to go the extra mile.

2. Probably.

3. Yeah, that's basically it. How much the witch and magister are correct is up to the spin you as a DM want to give it.
 

Monte, thanks for posting here so freely. It's one of the things I like about you as a designer: you're very available to us fans, and it sure builds customer loyalty, to speak in Evil Marketerese.

I read the chat, but I didn't see much on how Hero Points will be implemented in UA. Could you give us a teaser about this? I love the idea of hero points, but I've not been able to come up with a satisfactory mechanism for them.

Daniel
 

Into the Woods

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