Asking for some advice or help with classes.

Alden

First Post
I am still relatively new to D&D, especially 3.X edition and bumped with a class that I think might be fun to try. It's from the book magic, from AEG. The tinker. The problem is, the game I am currently in, is 3.5, so I was trying to figure if I should try to 'update' or change the class to make it more viable, or if there is a similar class.

I understand that Artificer might be similar, but I honestly like more the idea of teh creation of mechanical things from Tinkers. Also, considering turning it into a Effigy Master as a prestige class eventually, for some reason i am drawn to the idea of being able to build and command mechanical minions!.

Any help and or advice is welcome. Thanks for reading this!

P.S. I apologize if this isn't the proper place for this kind of posts, or if I made a mistake, first post!.
 

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in all honesty, i'd second dandu.

most people on these forums probably have far more experience with d20 or core stuff. for instance, you want a "tinker", but this mechanically could be accomplished, like dandu suggested, with a psion. however, my suggestion would be to try a conjurer specialist wizard, except "tinker" with the spell thematics of the school, and magic. (sorry for the pun)

for instance, you could imagine - not a stretch, since the whole game is about imagining - that your wizard is a new and rare form of mage called a "tinker" because they summon semi-robotic, steampunk like constructs to do their bidding. also, during the 1 round casting time (which tinkers call "assembling"), the bits of iron, steel and wood that actually constitute the creature they're summoning whirl around and rapidly assemble themselves within moments, ready to do their creator's bidding; furthermore, he records his spells on extremely thin gears of metal, using a blocky, numerical-like script, etc. when he casts "mage armour" a slowly spinning gear phases in to guard him; when he casts "magic missile", the sound of sputtering steam-cannons belch and magically, searing bolts of iron hurl toward his foes; should he cast "identify", a rotating series of gears and magnifying glasses magically adorn his head like goggles, forever whirling and rotating, helping him see the underlying "blueprints" of other, more traditional magics; you get the idea.

mechanically, you're still a conjuror; thematically, you're something that will really impress people and stick out as new and unique.

at any rate, try this link here for some extra ideas about conjuration magic: Specialist Wizard Variants :: d20srd.org
http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm#conjurerVariants
 

Psion?, I apologize, but I am VERY new to dnd, barely played basic classes, a warlock and a bit of shaman, so I am not familiar with most other stuff. I appreciate the posts tho, will look into it. Also, I don't think my DM will let psion stuff, or if he does, he certainly will expect me to have everything studied and prepared so he won't have to slow things down while I work on it :).
 
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