Assassination 2: The Lost Children


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KarinsDad

Adventurer
OOC: 4M, Mind Spike is not a Battlemind attack, it is a special feature. So TMK, it does not negate Chael's invisibility. But, I rolled a natual 1 (boo) on my attack, so it doesn't matter.


Dusk yelps when Ted smacks it, but a flash of light and the giant shakes its head as pain registers.

"That'll teach you to not attack my bear." Chael says to Ted.

*That looks like it hurt Dusk. Stupid giant.*

Chael attempts to swing at the Giant, but gets confused swinging her sword while invisible. She then reappears and steps to the side.

[sblock=Actions]
Immediate Reaction: Ted takes 18 Force Psychic damage.
No action: Regenerate 6, no longer bloodied.
Standard: Conductive Defense vs Ted, Chael is visible again
Move: Shift to F20 (Twilight Shield goes down)

natural 1 misses

+2 to defenses to Chael due to Dusk, +1 to Dusk's defenses due to Chael, +1 AC/Ref boots

+2 to Alexia's defenses if she stays next to Dusk.

Ted is marked and at -3 to hit anyone but Chael.
[/sblock]
[sblock=Immediate Actions]
In order:

Using Mind Spike on Ted this round if he is adjacent to Chael and hits an ally adjacent to Chael (but not Chael).

IR
Mind Spike
Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesn’t include her as a target.
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally.

Using Guardian's Counter this round if Ted hits anyone but Chael, but is NOT adjacent to Chael.

II
Guardian's Counter
Close burst 2; Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack.
Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker.

Will do Forceful Reversal Augment 1 without pushing or shifting if Ted hits Chael and is adjacent to her.

IR
Forceful Reversal (augment 1)
Trigger: An enemy hits Chael.
Attack: +15 vs AC
Hit: 1d8+6 force damage, and Chael pushes the target 1 square.
Effect: Chael doesn’t get her normal standard action on her turn.
Augment 1:
Hit: 1d8+6 force damage, and Chael pushes the target 1 square and then shifts 1 square to the square the target vacated. In addition, she gains combat advantage against the target until the end of her next turn.
Effect: Chael gets her normal standard action on her turn.
Augment 2
Hit: 2d8+6 force damage, and Chael knocks the target prone. The target cannot stand up until the start of its next turn.
Effect: Chael gets her normal standard action on her turn.
[/sblock]

[sblock=stat block]
Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid
Advantageous Conditions:
Adverse Conditions:
Initiative: +5, Passive Insight: 27 Passive Perception: 27
Senses: Low Light Vision
Power Points: 2/4
HP 42/76
Bloodied 38
Surge Value 19; Surges Per-Day 12/12
AC 29 Fortitude 22 Reflex 20 Will 23 Speed 5
Currently AC: 32 Fortitude 24 Reflex 23 Will 25 adjacent to Dusk, boots of fencing master
Action Points: 1
Second Wind: Not Used
Dusk:
HP: 12/38 Senses: low light vision
Speed: 6, Initiative: equal to Chael's
AC: 23, Fortitude: 25, Reflex: 21, Will: 25
Currently AC: 24, Fortitude: 26, Reflex: 22, Will: 26 (adjacent to Chael)
Powers:
At will:
Battlemind's Demand
Conductive Defense
Forceful Reversal
Magic Stone
Melee Basic
Mind Spike
Encounter:
Camouflage Cloak
Guardian's Counter
Healing Word
Longtooth Shifting
Psionic Vigor
Second Wind
Spirited Wind
Wind Wall
Daily:
Aspect Of Elevated Harmony
Summon Fire Beetle
Wall of Thorns
Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception
Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery
Feats:
Hybrid Talent
Heart of the Blade
Melee Training (Wisdom)
Mark of Warding
Longtooth Spirit Shifter
Psychic Feast
Magic Items:
Belt of Vigor
Boots of Fencing Master
Amulet of Protection +2
Twilight Heavy Shield
Blood Fury Longsword +2
Cloak of Displacement +2
Dragonrider Scale +3
Summon Fire Beetle
Siberys Shard of the Mage
2 Potions of Healing
Companion Defender
[/sblock]
 




stonegod

Spawn of Khyber/LEB Judge
Czern steps around and charges down the remaining minotaur.
OOC: Move then charge: AC 20, 27 damage and slowed if hit (unlikely)

[sblock=Immediate Actions]Sorted in order of importance:
- Steadfast Amulet: (Immediate Interrupt) Czern stunned or dazed w/ a save ends effect; Czern makes an immediate save to cancel the effect. If failed, power not expended.
- Opportunity Action (1/combatant): MBA if not marked and shift or attack not Czern while in aura: +18 vs AC (+20 if slowed/immobilized), 1d10+8 and stance effect; 2 damage on miss
- Opportunity Attack (1/combatant): MBA +18 vs AC (+20 if slowed/immobilized), 1d10+8 and stance effect
- Guardian's Counter: (Immediate Interrupt) If ally w/ 2 sqs. hit by attack that drop them/bloodies and Czern not also attacked: Czern and ally swap positions, Czern becomes target, and can make MBA after resolved; +17 vs AC (+18 if slowed/immobilized), 1d10+8 and stance effect
- Watch Out!: (Immediate Interrupt) If adjacent ally hit by attack that would drop/bloody them: Attack hits Czern instead; he may spend surge afterwards
- Shield Block: (Immediate Interrupt) If adjacent ally hit by attack that would drop/bloody them: Reduce damage by 1d10+6
- Strikebacks: (Immediate Reaction) Non-minion hits Czern and deals damage: MBA +17 vs AC (+20 if slowed/immobilized), 1d10+8 and stance effect
- Unbreakable: (Immediate Reaction) Czern hit by an attack that would drop/bloody him: Reduce damage by 11.
- Shield Block: (Immediate Interrupt) If Czern hit by attack that would drop/bloody him: Reduce damage by 1d10+6
[/sblock]
[sblock=Czern Belog (Defending the Line Stance; Defender Aura]Czern Belog—Male Karrnathi Undead Guardian Knight 10
Initiative: +11, Passive Perception: 17, Passive Insight: 17, low-light vision
AC: 27, Fort: 26, Reflex: 22, Will: 20 — Speed: 5
HP: 49/91, Bloodied: 45, Surge: 22, Surges left: 15/15; Unnatural Vitality
Action Points: 1/1, Second Wind: Not Used, Milestones: 0
Powers -
Battle Guardian
Power Strike x2
Guardian's Counter

Defender Aura (active)
Defend the Line (active)
Cleaving Assault
Hammer Hands

Dark Reaping
Glowering Threat
Unbreakable
Shield Block
Watch Out!

Strikebacks (encounter)
Belt of Sonnlinor Righteousness (daily)
Steadfast Amulet +2 (daily)


http://leb.wikia.com/wiki/LEB:PC:Czern_Belog_(stonegod))[/sblock]
 

TwoHeadsBarking

First Post
Alexia casts another stinging hex, this time against the giant threatening herself and Chael.

[sblock=Actions]Move->Minor: Screaming Drakescale power to give Ted a -2 to attack rolls until the end of my next turn.
Standard: Vicious Mockery vs Ted. Hits Will 27 for 14 psychic damage and (assuming I hit) Ted takes an additional -2 penalty to attack rolls until the end of my next turn.
Minor: Sustain Wail of Anguish. [/sblock]

[sblock=mini stat block]Alexia Madgearu - Vryloka* Bard 9
*Insight DC 29 to notice she's not human.
Initiative: +4 | Passive perception: 20 | Passive Insight: 22
AC 25 | F 20 | R 19 | W 22
HP: 40/70 | Bloodied: 35 | Surge value: 17 (15 when bloodied) | Surges: 11/11
Resist: 9 necrotic
Speed: 6 | Languages: Common, Dwarven
AP: 1 | Second Wind: not used
MBA: +11 vs AC, 1d8+3, +2d6 on crit
Powers: Cutting Words, Guiding Strike
Lifeblood, Majestic Word (2/2), Words of Friendship, Essence of Death, Divine Challenge
Shout of Triumph, Ballad of the Zombie King, Unluck
Stirring Shout, Satire of Bravery, Wail of Anguish
Inspire Confidence, Ode to Sacrifice
Performer's Longsword, Laurel Circlet, Screaming Drakescale, Symbol of Scorned Fate

Conditions:

Wailing

[/sblock]
 
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KarinsDad

Adventurer
[sblock=Actions]Move->Minor: Screaming Drakescale power to give Ted a -2 to attack rolls until the end of my next turn.
Standard: Guiding Strike vs Warden. Hits Will 27 for 14 psychic damage and (assuming I hit) Ted takes an additional -2 penalty to attack rolls until the end of my next turn.
Minor: Sustain Wail of Anguish. [/sblock]

OOC: -4 more for a total of -7 to hit. Now all we got to do is get 4M to roll lower than an 18 on Ted's attack rolls. ;)
 


FourMonos

First Post
Malehan circles the last minotaur, hopefully cornering it with Czern. His blow lands solidly on the glaive weilding minotaur's back. In roars in rage, half turning and lowering its head for a savage head butt into Malehan's chest, knocking him back. The minotaur then swings clockwise, clobbering the undead knight in side and shoving him past the minotaur toward the hill giant.

The Warden takes the blow from the charging Rohna and responds with a strong blow from his heavy flail.

Ted, taunted by Alexia, roars in rage. He swings his giant club toward both of his attackers. Chael ducks at the last moment, but Alexia is not so lucky getting tossed back fifteen feet on her back.

[sblock= Heroe's Round Summary]
Rohna: Hit Warden for 23 damage.

Chael: (Ted takes 18 damage on his turn.) Misses Ted.

Bellegon: Hits Warden for 21 damage.

Venakhad: Misses Warden.

Czern: Misses M3.

Alexia: Hits Ted or 14 damage, total -4 to hit TENT. Wail of Anguish: vs. Warden, Ted: hits Warden for 5 Roll.

Malehan: Minor: Oath Minotaur 2. Move 7 squares to K-19 now flanking with Czern. Standard: Bond of Pursuit: Crit, extra damage: 3. 22 total damage, -2 AC TENT due to Menacing Presence.

[/sblock]

[sblock=Map Details]
Illumination: Fading daylight.

Light brown squares are field.
Light green squares are light shrub.
Dark green squares and thicker shrubs and small trees, difficult terrain.

Brown squares are palisade walls.

Map.

[/sblock]

[sblock=Stats]
Czern Belog (K-21): 31/85; HS 15/15; AP 1; Second Wind; Status: bloodied

Chael: (F-20): 36/76; HS 12/12; AP 1; Second Wind; Status: +2 all defenses (Dusk), bloodied

Dusk: (E-21): 12/38 AC 23 F 25 R 21 W 25 Bonus: partial cover, +1 defenses if adjacent to Chael, bloodied

Malehan (H-19): 32/80; HS 9/9; AP 1; Second Wind; Status: bloodied

Alexia Madgearu (B-17): 28/70; HS 11/11; AP 1; Second Wind; Status: bloodied, prone

Bellagon (I-19): 36/65;HS 7/7; AP 1; Second Wind; Status:

Venakhad (G-15): 5 THP 58/69; HS 7/8; AP 1; Second Wind; Status:

Rohna (E-F, 17-18): 49/88; HS 13/13; AP 0; Second Wind; Status;
[/sblock]

[sblock=Enemy Actions]

Minotaur 2 (glaive): Prior to turn: Goring Fling vs. Malehan: 20 vs. fort, hit for 10 damage and pushes him 3 squares to H-19. Recharge: No. Movement: Shift to Standard: Glaive vs. Czern: crit for (18 less 1) 17 and slides Czern to K-21.

Warden: Standard: Heavy Flail vs. Rohna: 26 vs. AC hits for (20 less 1, 5 THP) 14 damage (roll).

Ted: Club sweep vs. Chael, Alexia (not sure if Chael's mark affects the attack vs. Alexia since Chael is included in the attack): 24 vs. Chael: miss, 32 (or 29) vs. Alexia: hits (rolls). Alexia takes: 12 damage and is pushed to B-17 and knocked prone. Iron to Glass penalty increases to -8.
[/sblock]

[sblock=Enemies]
Ogres: 24 AC 22 F 19 R 19 W
1: (C-D, 16-17) Damage taken: 106
2: (E-F, 18-19) Damage taken: 109
3: (C-D, 21-22) Damage taken: 107
4. (D-E, 14-15) Damage taken: 99

Minotaur 1 w/ falchion
(H-17) 23 AC ?? F 21 R 20 W
Damage: 102

Minotaur 2
(L-19) 23 AC ?? F 20 R ?? W
Damage: 23, -2 AC TENT

Minotaur 3
(H-26) 21 AC ?? F ?? R ?? W
Damage: 81

Gnoll Soldiers ?? AC ?? F ?? R ?? W
1. (P-14)
2. (O-17)
3. (P-20)

Warden: 22 AC 23 F ?? R 20 W
(G-18) Damage taken: 107, -2 AC TENT, unable to shift TENT (Alexia)

Ted (hill giant): ?? AC ?? F 23 R 25 W
(G-H, 21-22) Damage taken: 37, -8 damage to attacks, marked (Chael), -4 attacks TENT (Alexia), used Club Sweep

[/sblock]

GM: Heroes are up. Let me know if I missed anything
 
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