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Assassination 2: The Lost Children

Bellegon awaits the reaction of undead knight, but it seems the energies holding the undead together are weakening as he looks at the offending minotaur.

Bellegon uses power of his dark armor and calls upon the darkness from deep within Eberron. Long shadows of dusk deepen and squirm before erupting all around the warlock, plunging the combat zone into darkness.

As soon as it appeared, the darkness receedes, not having any discernible effect.

[sblock=Actions]
Minor: Curse Ted
Minor: Use Armor of Dark Majesty to curse M2 (any one creature within sight instead of closest one)

Standard: Cursebite vs Fort (Warden, Ted, M2); necrotic damage; curse damage (1d20+12=19, 1d20+12=20, 1d20+12=22, 2d8+7+6=22, 1d6=3) - I don't believe this! Three rolls, probably misses. I didn't hit with anything more powerful then at-will except one daily that they saved from immediately! Terrible!!

Now I'm sorry I didn't wait for [MENTION=36973]stonegod[/MENTION] and [MENTION=24380]Neurotic[/MENTION], maybe they could've done something to help...
[MENTION=88601]FourMonos[/MENTION], if any of the enemies are bloodied at the moment of this casting, add 1 damage and +2 to hit (CA) and I still think it misses all three :(
[/sblock]


[sblock=Bellegon Stats]
Bellegon Darksun

STATUS: unlucky :)
AURA: 6
CURSED: M2, warden, Ted - Bellegon has +2 to defenses vs these

Initiative +7; Senses Passive Insight 14, Passive Perception 14, Darkvision
HP 36/65 Bloodied 32, Surge Value 16, Surges 7/7
AC 21; Fortitude 17, Reflex 19, Will 20
1 AP
Saving Throws:
Speed 6

Eldritch Strike
Spiteful Glamor
Fast Hands: once per round stash or retrieve item as free action


Cloud of Darkness
Second Wind
Cursebite
Shadow Step
Shared Agony
Life Siphon
Confounding Laugther
Takedown Strike


Your Glorious Sacrifice
Twilight of the Soul
Ring of Pain


Talon amulet - Daily: Minor: melee attacker suffers 1d6 damage 'till the end of the encounter
Knifethrower gloves: Daily : Free Action. When Bellegon hits with a thrown weapon attack he can add +5 power bonus to damage roll
Grand master training (gloves of eldritch admixture): 3/5 charges
Rod of Avernus - Daily: minor action - enemy that ends its turn adjacent to Bellegon takes 5 psychic damage 'till the end of the encounter
Armor of Dark Majesty - Daily: minor - curse any one enemy in sight
Acrobat boots: at-will: stand up as minor


NOTE: current implement setup: accurate rod of avernus +2, accurate darkspiral rod +2
With fast hands I exchange the rods as needed between
accurate darkspiral rod +2
off-hand accurate rod of avernus +2
acurate bloodcurse +1
off-hand non-accurate rod of corruption +1 - this one is useless in this wide map
challenge seeking dagger +1 - this one can be drawn as part of the attack action so OA can look like this: free: drop rod, free: attack with the dagger

[/sblock]
 
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Neurotic

I plan on living forever. Or die trying.
The fight is being hard on his allies and Venakhad moves in the thick of things to get into range of both Alexia and Czern.

He uses one of his channeling powers, healing multiple allies in one go. Dol'Arrah responds favorably and a wave of healing engulfs those seriously wounded. Small bit of the energy transfers into little goliath, lightening the bruises under the armor.

[sblock=Actions]
Move: G15 -> G19, avoiding OA from the Warden
Standard: Healers Mercy, everyone bloodied (Chael, Dusk, Alexia/@TwoHeadsBarking, Malehan/@FourMonos and Czern/@stonegod) MAY (@karinsdad, your choice) spend surge and heal extra 7 hp, Venakhad is weakened TENT
[MENTION=48854]Vertexx69[/MENTION], Rhona heals 4hp due to medics mace - Venakhad recovers the use of Reverent Mettle and will prevent the damage to one ally /probably Rhona from Warden assuming warden hits, otherwise save someone from getting bloodied again/
[/sblock]

[sblock=Venakhad stats]
Initiative +7; Senses Passive Insight 30, Passive Perception 21
HP 58/69 + 5 temp hp, Bloodied 34, Surge Value 17, Surges 7/8
AC 24; Fortitude 18, Reflex 19, Will 24
STATUS:

1/1 AP
Speed 6

Astral Seal
Sacred Flame


Divine Glow
Hymn of Resurgence
Bastion of Mental Clarity
Prescient Maneuver
Shinning Symbol
Peacemaker's Light

Healing Word
Healing Word
Healer's Mercy
Divine Fortune



Moment of Glory
Return From Death's Door
Iron to Glass
Blade Barrier



Symbol of the Holy Nimbus +2 Critical: +2d6. Property: When healing word is used Venakhad and allies withing 5 squares get 5 temporary hit points
Healer's Brooch +1 Property: +1 NADs. When Venakhad uses power that regains hit points to the target(s) add +1 to regained value.
Medic's Mace +1 Critical: +1d6 radiant damage, Property: when Venakhad uses Channel Divinity power one ally within 10 squares regains 4 hp. Daily power: standard action: regain use of Channel Divinity for this encounter.
Delver's Hide +2 Daily power: free action: gain +2 bonus to saving throw just rolled. Use new result.
Helm of Battle Property: Venakhad and allies within 5 squares of him get +1 item bonus to initiative checks
Spell Anchors Daily Free Action: Sustain one power that normally requires a minor action to sustain.


[sblock=Immediates]
if two or more allies would be saved from the attack, if one ally would be dropped by the attack or dropped into hazardous terrain:
Bastion of Mental Clarity (Immediate Interrupt when An enemy hits or misses Venakhad with an attack against his Will.; encounter) ? [Racial power]
Close burst 5; Target: Each ally in burst Effect: Each target gains a +4 power bonus to Will until the end of your next turn.


If it would make the attack hit on non-minion or make saving throw succeed
Divine Fortune (Free; Channel Divinity; encounter) ? [Divine]
Effect: Venakhad gains a +1 bonus to his next attack roll or saving throw before the end of his next turn.

If an ally is critted or would drop or the fight is winding down:
Reverent Mettle: Immediate interrupt, reduce damage by 8

if it would prevent charger from hitting (by moving out of range) or if it can position Venakhad for Peacemakers light (burst 2) and Peacemaker light wasn't used yet:
Prescient Maneuver (Immediate Interrupt when Enemy moves willingly on it's turn within 5 squares of Venakhad; encounter)
Venakhad shifts 3 squares

As needed:
Return From Death's Door (Immediate Interrupt when An ally withing withing 20 squares fails a death saving throw; daily) ? [Divine, Healing]
Target succeedes on death saving throw and can spend a healing surge and regain extra 7 hp
[/sblock]
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TwoHeadsBarking

First Post
Alexia staggers to her feet, bolstered by Venakhad's prayer. She attempts to retaliate against the giant, but her head is still reeling from the blow.

[sblock=Actions]Heal 22 from Venakhad, thank you.

Move: Stand up.
Standard: Vicious Mockery vs Ted. Miss with a 20 vs Will.
Minor: Sustain Wail of Anguish. [/sblock]

[sblock=mini stat block]Alexia Madgearu - Vryloka* Bard 9
*Insight DC 29 to notice she's not human.
Initiative: +4 | Passive perception: 20 | Passive Insight: 22
AC 25 | F 20 | R 19 | W 22
HP: 50/70 | Bloodied: 35 | Surge value: 17 (15 when bloodied) | Surges: 10/11
Resist: 9 necrotic
Speed: 6 | Languages: Common, Dwarven
AP: 1 | Second Wind: not used
MBA: +11 vs AC, 1d8+3, +2d6 on crit
Powers: Cutting Words, Guiding Strike
Lifeblood, Majestic Word (2/2), Words of Friendship, Essence of Death, Divine Challenge
Shout of Triumph, Ballad of the Zombie King, Unluck
Stirring Shout, Satire of Bravery, Wail of Anguish
Inspire Confidence, Ode to Sacrifice
Performer's Longsword, Laurel Circlet, Screaming Drakescale, Symbol of Scorned Fate

Conditions:

Wailing

[/sblock]
 

stonegod

Spawn of Khyber/LEB Judge
Strengthened by the priest's prayer, the undead knight moves next to the dark elf and utters a dark expletive that grabs everyone's attention. He then charges at the warden, hopping to slow him down. He then spins and bowls down the minotaur in revenge.
OOC: Shift to J20, use Glowering Threat: Ted & M2 have a -5 penalty to attack anyone but Czern (stacks w/ other penalties). He then charges the Warden (I18): AC 32, 21hp, and slowed. AP to Charge M2: AC 30, 33hp and also slowed, shift to current location. If M2 hits Czern again, don't forget his Strikebacks which would knock him down if hit.
[sblock=Immediate Actions]Sorted in order of importance:
- Steadfast Amulet: (Immediate Interrupt) Czern stunned or dazed w/ a save ends effect; Czern makes an immediate save to cancel the effect. If failed, power not expended.
- Opportunity Action (1/combatant): MBA if not marked and shift or attack not Czern while in aura: +18 vs AC (+20 if slowed/immobilized), 1d10+8 and stance effect; 2 damage on miss
- Opportunity Attack (1/combatant): MBA +18 vs AC (+20 if slowed/immobilized), 1d10+8 and stance effect
- Guardian's Counter: (Immediate Interrupt) If ally w/ 2 sqs. hit by attack that drop them/bloodies and Czern not also attacked: Czern and ally swap positions, Czern becomes target, and can make MBA after resolved; +17 vs AC (+18 if slowed/immobilized), 1d10+8 and stance effect
- Watch Out!: (Immediate Interrupt) If adjacent ally hit by attack that would drop/bloody them: Attack hits Czern instead; he may spend surge afterwards
- Shield Block: (Immediate Interrupt) If adjacent ally hit by attack that would drop/bloody them: Reduce damage by 1d10+6
- Strikebacks: (Immediate Reaction) Non-minion hits Czern and deals damage: MBA +17 vs AC (+20 if slowed/immobilized), 1d10+8 and stance effect
- Unbreakable: (Immediate Reaction) Czern hit by an attack that would drop/bloody him: Reduce damage by 11.
- Shield Block: (Immediate Interrupt) If Czern hit by attack that would drop/bloody him: Reduce damage by 1d10+6
[/sblock]
[sblock=Czern Belog (Defending the Line Stance; Defender Aura]Czern Belog—Male Karrnathi Undead Guardian Knight 10
Initiative: +11, Passive Perception: 17, Passive Insight: 17, low-light vision
AC: 27, Fort: 26, Reflex: 22, Will: 20 — Speed: 5
HP: 60/91, Bloodied: 45, Surge: 22, Surges left: 14/15; Unnatural Vitality
Action Points: 0/1, Second Wind: Not Used, Milestones: 0
Powers -
Battle Guardian
Power Strike x2
Guardian's Counter

Defender Aura (active)
Defend the Line (active)
Cleaving Assault
Hammer Hands

Dark Reaping
Glowering Threat
Unbreakable
Shield Block
Watch Out!

Strikebacks (encounter)
Belt of Sonnlinor Righteousness (daily)
Steadfast Amulet +2 (daily)


http://leb.wikia.com/wiki/LEB:PC:Czern_Belog_(stonegod))[/sblock]
 


Neurotic

I plan on living forever. Or die trying.
OOC: Chael is not bloodied, so Healer's Mercy won't affect her and I won't bother to waste the healing surge for Dusk.

Erm, this is from Stat block form 4Ms last post
Chael: (F-20): 36/76; HS 12/12; AP 1; Second Wind; Status: +2 all defenses (Dusk), bloodied
Dusk: (E-21): 12/38 AC 23 F 25 R 21 W 25 Bonus: partial cover, +1 defenses if adjacent to Chael, bloodied
 

KarinsDad

Adventurer
Erm, this is from Stat block form 4Ms last post
Chael: (F-20): 36/76; HS 12/12; AP 1; Second Wind; Status: +2 all defenses (Dusk), bloodied
Dusk: (E-21): 12/38 AC 23 F 25 R 21 W 25 Bonus: partial cover, +1 defenses if adjacent to Chael, bloodied

OOC: Yup. Doesn't mean that it was correct. Chael regen-ed the previous round and 4M missed it. I let him know in my post this round.
 


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