Bellegon awaits the reaction of undead knight, but it seems the energies holding the undead together are weakening as he looks at the offending minotaur.
Bellegon uses power of his dark armor and calls upon the darkness from deep within Eberron. Long shadows of dusk deepen and squirm before erupting all around the warlock, plunging the combat zone into darkness.
As soon as it appeared, the darkness receedes, not having any discernible effect.
[sblock=Actions]
Minor: Curse Ted
Minor: Use Armor of Dark Majesty to curse M2 (any one creature within sight instead of closest one)
Standard: Cursebite vs Fort (Warden, Ted, M2); necrotic damage; curse damage (1d20+12=19, 1d20+12=20, 1d20+12=22, 2d8+7+6=22, 1d6=3) - I don't believe this! Three rolls, probably misses. I didn't hit with anything more powerful then at-will except one daily that they saved from immediately! Terrible!!
Now I'm sorry I didn't wait for [MENTION=36973]stonegod[/MENTION] and [MENTION=24380]Neurotic[/MENTION], maybe they could've done something to help...
[MENTION=88601]FourMonos[/MENTION], if any of the enemies are bloodied at the moment of this casting, add 1 damage and +2 to hit (CA) and I still think it misses all three
[/sblock]
[sblock=Bellegon Stats]
Bellegon Darksun
STATUS: unlucky
AURA: 6
CURSED: M2, warden, Ted - Bellegon has +2 to defenses vs these
Initiative +7; Senses Passive Insight 14, Passive Perception 14, Darkvision
HP 36/65 Bloodied 32, Surge Value 16, Surges 7/7
AC 21; Fortitude 17, Reflex 19, Will 20
1 AP
Saving Throws:
Speed 6
Eldritch Strike
Spiteful Glamor
Fast Hands: once per round stash or retrieve item as free action
Cloud of Darkness
Second Wind
Cursebite
Shadow Step
Shared Agony
Life Siphon
Confounding Laugther
Takedown Strike
Your Glorious Sacrifice
Twilight of the Soul
Ring of Pain
Talon amulet - Daily: Minor: melee attacker suffers 1d6 damage 'till the end of the encounter
Knifethrower gloves: Daily : Free Action. When Bellegon hits with a thrown weapon attack he can add +5 power bonus to damage roll
Grand master training (gloves of eldritch admixture): 3/5 charges
Rod of Avernus - Daily: minor action - enemy that ends its turn adjacent to Bellegon takes 5 psychic damage 'till the end of the encounter
Armor of Dark Majesty - Daily: minor - curse any one enemy in sight
Acrobat boots: at-will: stand up as minor
NOTE: current implement setup: accurate rod of avernus +2, accurate darkspiral rod +2
With fast hands I exchange the rods as needed between
accurate darkspiral rod +2
off-hand accurate rod of avernus +2
acurate bloodcurse +1
off-hand non-accurate rod of corruption +1 - this one is useless in this wide map
challenge seeking dagger +1 - this one can be drawn as part of the attack action so OA can look like this: free: drop rod, free: attack with the dagger
[/sblock]
Bellegon uses power of his dark armor and calls upon the darkness from deep within Eberron. Long shadows of dusk deepen and squirm before erupting all around the warlock, plunging the combat zone into darkness.
As soon as it appeared, the darkness receedes, not having any discernible effect.
[sblock=Actions]
Minor: Curse Ted
Minor: Use Armor of Dark Majesty to curse M2 (any one creature within sight instead of closest one)
Standard: Cursebite vs Fort (Warden, Ted, M2); necrotic damage; curse damage (1d20+12=19, 1d20+12=20, 1d20+12=22, 2d8+7+6=22, 1d6=3) - I don't believe this! Three rolls, probably misses. I didn't hit with anything more powerful then at-will except one daily that they saved from immediately! Terrible!!
Now I'm sorry I didn't wait for [MENTION=36973]stonegod[/MENTION] and [MENTION=24380]Neurotic[/MENTION], maybe they could've done something to help...
[MENTION=88601]FourMonos[/MENTION], if any of the enemies are bloodied at the moment of this casting, add 1 damage and +2 to hit (CA) and I still think it misses all three
[/sblock]
[sblock=Bellegon Stats]
Bellegon Darksun
STATUS: unlucky
AURA: 6
CURSED: M2, warden, Ted - Bellegon has +2 to defenses vs these
Initiative +7; Senses Passive Insight 14, Passive Perception 14, Darkvision
HP 36/65 Bloodied 32, Surge Value 16, Surges 7/7
AC 21; Fortitude 17, Reflex 19, Will 20
1 AP
Saving Throws:
Speed 6
Eldritch Strike
Spiteful Glamor
Fast Hands: once per round stash or retrieve item as free action
Cloud of Darkness
Second Wind
Takedown Strike
Twilight of the Soul
Ring of Pain
Talon amulet - Daily: Minor: melee attacker suffers 1d6 damage 'till the end of the encounter
Knifethrower gloves: Daily : Free Action. When Bellegon hits with a thrown weapon attack he can add +5 power bonus to damage roll
Grand master training (gloves of eldritch admixture): 3/5 charges
Rod of Avernus - Daily: minor action - enemy that ends its turn adjacent to Bellegon takes 5 psychic damage 'till the end of the encounter
Acrobat boots: at-will: stand up as minor
NOTE: current implement setup: accurate rod of avernus +2, accurate darkspiral rod +2
With fast hands I exchange the rods as needed between
accurate darkspiral rod +2
off-hand accurate rod of avernus +2
acurate bloodcurse +1
off-hand non-accurate rod of corruption +1 - this one is useless in this wide map
challenge seeking dagger +1 - this one can be drawn as part of the attack action so OA can look like this: free: drop rod, free: attack with the dagger
[/sblock]
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