Assassination 2: The Lost Children

FourMonos

First Post
The first minotaur is rebuffed by Chael and then smacked with a flying stone. Demonstrating some tactical skill, the minotaur charges right past her and attacks Alexia. The beast is too quick to adjust and swing as it rushes by.

The second minotaur again uses its magic to strike at the group, but this time it's bolt strikes Rohna. Rohna's vision becomes covered in the red joy of battle and foe and friend become indistinguishable. Like a puppet pulled by strings, Rohna charges headlong into Malehan's back, landing a savage blow. Her vision clears revealing what she has done.

The third minotaur attempts to deal a solid blow against Malehan, now distracted by Rohna, but fails to hit and steps back.

The warden charges forth from the palisade, quickly covering the ground. His attempt to crush Malehan misses.

Ted finally makes his appearance, the large... well, giant, really.... humanoid makes long strides out of the light woods and onto the battle. He grins a huge toothy grin at the idea of combat, a tree trunk in one hand and a boulder in the other.

[sblock= Heroe's Round Summary]
Chael: Hits M1 for 12 damage. Then hits M1 and M2 for 11 more damage. Misses M3.

Rohna: Hits Ogre 2 for 41 damage.

Bellegon: Misses Ogre 2

Venakhad: Hits Ogres 2 13 damage killing it, THP spread about.

Czern: Hits Ogre 4 for a total of 18 damage, it is slowed.

Alexia: Hits Ogre 4 for 11 damage, -2 attacks TENT.

Malehan: Hit Minotaur 3 for 22 damage. Enemies starting next to Malehan are -2 AC until end of encounter.

[/sblock]

[sblock=Map Details]
Illumination: Fading daylight.

Light brown squares are field.
Light green squares are light shrub.
Dark green squares and thicker shrubs and small trees, difficult terrain.

Brown squares are palisade walls.

Map.

[/sblock]

[sblock=Stats]
Czern Belog (F-14): 67/85; HS 15/15; AP 1; Second Wind; Status: marked by ogre 4

Chael: (F-21): 8 THP 64/76; HS 12/12; AP 1; Second Wind; Status: +2 all defenses (Dusk)

Dusk: (E-21): 5 THP 30/38 AC 23 F 25 R 21 W 25 Bonus: partial cover, +1 defenses if adjacent to Chael. Prone

Malehan (J-20): 40/80; HS 9/9; AP 1; Second Wind; Status: bloodied

Alexia Madgearu (C-18): 52/70; HS 11/11; AP 1; Second Wind; Status:

Bellagon (C-22): 5 THP 42/65; HS 7/7; AP 1; Second Wind; Status:

Venakhad (B-17): 5 THP 58/69; HS 7/8; AP 1; Second Wind; Status:

Rohna
(H,20-I,21): 63/88; HS 13/13; AP 0; Second Wind; Status;

[/sblock]

[sblock=Enemy Actions]
Ogre 4: Start of turn: 22 hits from Alexia for 5 damage. Standard: Morningstar vs. Czern: 31 hits for (16-1) 15 damage, less the 5 THP. Czern is marked TENT.

Minotaur 1 (falchion): Start of turn: Aura: 5 THP. Aura: +2 to hit and damage w/ charge attacks. Standard: Charge with falchion vs. Alexia: 28 vs. AC, hits for 27 damage. Deft charger, so no triggered OA while charging.

Minotaur 2 (glaive): Start of turn: Aura 5 THP. Movement: Shift to M-18. Standard: Baphomet's Rage vs. Rohna: crit for (10-1) 9 damage, less the 5 THP. Rohna charges Malehan: 30 vs. AC hits for 29 damage (roll).

Minotaur 3 (no weapon): Recharge: No. Standard: Primal punch vs. Malehan: miss. Movement: Shift to L-22

Warden Movement: Move to O-20. Standard: Charge with Heavy Flail vs. Malehan: miss.

Ted: Double move to current location.
[/sblock]

[sblock=Enemies]
Ogres: 24 AC 22 F 19 R 19 W
1: (C-D, 16-17) Damage taken: 106
2: (E-F, 18-19) Damage taken: 109
3: (C-D, 21-22) Damage taken: 107
4. (D-E, 14-15) Damage taken: 47, -2 attacks, slowed

Minotaur 1 w/ falchion
(D-18) ?? AC ?? F 21 R ?? W
Damage: 18, 5 THP

Minotaur 2
(M-18) ?? AC ?? F 20 R ?? W
Damage: 6, 5 THP

Minotaur 3
(L-22) 21 AC ?? F ?? R ?? W
Damage: 28, Used Spirit of Nature's Wrath, -2 AC TSNT

Gnoll Soldiers ?? AC ?? F ?? R ?? W
1. (P-14)
2. (O-17)
3. (P-20)

Warden: ?? AC ?? F ?? R ?? W
(K-20) Damage taken:

Ted (hill giant): ?? AC ?? F ?? R ?? W
(O-P, 19-20) Damage taken:

[/sblock]
 

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Bellegon points his red-tipped rod at the ogre trying for the more powerful soul draining. He meets ogres eyes and the darkness and despair well from the drow as blood gushes from ogres nose, his mind trying to survive the onslought of nightmares.

Few drops slither over and disappear in puff of smoke, joining the increasing well of power around the warlock. His rod pulses pushing the enemies away from the warlock, ogre circling around undead knight, while newly cursed minotaur feels himself drawn toward terrible pair surrounded by twilight zone. (Strange music can be heard in the minds of the witnesses.)



[sblock=Actions]
Immediate reaction when Alexia is hit: Life Siphon, Bellegon recovers 6 hp
Minor: Curse M1
Move: H16, gain shadow walk concealment
Standard: Spiteful Glamour vs Will (Ogre 1); psychic damage; curse (1d20+11=27, 1d8+7=15, 1d6=5) - hit, bloodied, gain 2 boons (see below)

Free: Fast Hands: put down bloodcurse rod on his belt

1st boon from bloodcurse rod
Slide Ogre 1: D13-E14
Slide M1: E19

2nd boon from bloodied boon
Slide Ogre 1: D12-E13
Slide M1: F20

Ogre 1 is no longer cursed
[/sblock]

[sblock=Bellegon Stats]
Bellegon Darksun

STATUS: unlucky :)
AURA: 5
CURSED: M1 - Bellegon has +2 to defenses vs these

Initiative +7; Senses Passive Insight 14, Passive Perception 14, Darkvision
HP 48/65 Bloodied 32, Surge Value 16, Surges 7/7
AC 21; Fortitude 17, Reflex 19, Will 20
1 AP
Saving Throws:
Speed 6

Eldritch Strike
Spiteful Glamor
Fast Hands: once per round stash or retrieve item as free action


Cloud of Darkness
Second Wind
Cursebite
Shadow Step
Shared Agony
Life Siphon
Confounding Laugther
Takedown Strike


Your Glorious Sacrifice
Twilight of the Soul
Ring of Pain


Talon amulet - Daily: Minor: melee attacker suffers 1d6 damage 'till the end of the encounter
Knifethrower gloves: Daily : Free Action. When Bellegon hits with a thrown weapon attack he can add +5 power bonus to damage roll
Grand master training (gloves of eldritch admixture): 5/5 charges
Rod of Avernus - Daily: minor action - enemy that ends its turn adjacent to Bellegon takes 5 psychic damage 'till the end of the encounter

Acrobat boots: at-will: stand up as minor


NOTE: current implement setup: accurate rod of avernus +2, empty off-hand
With fast hands I exchange the rods as needed between
accurate darkspiral rod +2
off-hand accurate rod of avernus +2
acurate bloodcurse +1
off-hand non-accurate rod of corruption +1 - this one is useless in this wide map
challenge seeking dagger +1 - this one can be drawn as part of the attack action so OA can look like this: free: drop rod, free: attack with the dagger

[/sblock]

OOC: Now that we have some extra power, let the carnage begin :) My aura is 5, enemies are getting closer together, oh, joy!
 
Last edited:

Vertexx69

First Post
The Palisade Round 5
Rohna,
Goliath Fighter/Warlord 10
63/88 HP (5THP)
Resist All 1

Rohna shakes the cobwebs from her brain, moves around to set up her charge on the final ogre, and digs in her heels. But the effect of the spell left the rage blood fighter's aim completely off, and she misses horribly.
[sblock=Combat Actions]Free: Speak
Minor: ...
Move: H17/I18 to D17/E18
Standard: MBA charge to D14/E15 vs Ogre4 miss
Action Point: ...
Gore:
[/sblock][sblock=Rohna]Rohna—Female Goliath Fighter 10 Resist all 1
Initiative: +5, Passive Perception: 21, Passive Insight: 16
AC: 26, Fort: 22, Reflex: 17, Will: 18 — Speed: 5(6), 9 when mounted
HP: 67/88 (5THP), Bloodied: 44, Surge: 22, Surges left: 13/13;
AP: 0/1, Second Wind: Used, Milestones 0
Powers -
Crushing Surge
Cleave
Practiced Rider
Passing Strike
Disrupting Advance

Rhino Strike
Hydra Charge

Stone's Endurance

Perceive Weakness
Inspiring Word
Villain's Menace

Boundless Endurance
Rain of Steel
Bloody Blades


Vanguard Glaive +2 "Kordestad" (daily, minor)
Flaming Warhammer +1 (daily, free)
Antipathy Gloves (daily, standard)
Summoning Rimefire Plate (at-will, minor)
[sblock=Pals]Olaf—Dire Boar 6
Resist 10 all; HP 85/85 (0THP); Bloodied 42 AC 20; Fortitude 21, Reflex 17, Will 16, Speed 9. Property: Rabid Charger (while mounted by a friendly rider of 6th level or higher; at-will) Mount; After Rohna charges, Olaf makes a gore attack in addition to Rohna's charge attack. Furious Charge; When Olaf charges, his gore deals an extra 5 damage, pushes the target 2 squares, and knocks the target prone on a hit. Death Strike (when reduced to 0 hit points); Olaf makes a gore attack. Powers: Gore (standard; at-will); +11 vs. AC; 2d10 + 4 damage, or 2d10 + 9 damage against a prone target.

Mitra—Vadalis-Bred Griffon 11
Resist 10 all; HP 126/126 (0THP); Bloodied 63, 2/2 HS (31), AC 26; Fortitude 25, Reflex 24, Will 23, Speed 9. Property: Rabid Charger (while mounted by a friendly rider of 7th level or higher; at-will) Mount; After Rohna charges, Mitra makes a claw attack in addition to Rohna's charge attack. Powers: Claws (standard; at-will); +16 vs. AC; 2d6 + 5 damage.

Gretta—Construct 15 (Seed of War)
AC: 28, Fort: 23, Reflex: 19, Will: 18 — Speed: 4
HP: 22/22(0); Bloodied 11
Helps flank, can be attacked. Spend HS to negate dmg to seed warrior. Deal 10 dmg to adjacent foe when ally hits that foe.

[/sblock][/sblock][sblock=OOC]Nothing I can do if the dice won't cooperate.That's the 4th d20 roll under 8 in a row.

Damage Summary:
(Total damage if all attacks hit)

[/sblock]
 


KarinsDad

Adventurer
*Fine time to take a nap. Get up and smack this guy Dusk*

"I'm sitting here shooting three of them at a time with rocks and the new guy think it's a good idea to put one of these minotaurs in my face." Chael mutters. Raising her voice, "So, what are you going to do? Attack me, or have the bear maul you to death?" Chael asks the minotaur as she distracts it with her weapon.

Dusk obliges by clawing the Minotaur hard across its face.

[sblock=Actions]
No action: Regenerate 6.
Minor: Battlemind's Demand on Minotaur 1.
Move: Dusk stands up.
Standard: Dusk attacks Minotaur 1.

Dusk criticals Minotaur 1 for 21 damage.

+2 to defenses to Chael due to Dusk, +1 to Dusk's defenses due to Chael, partial concealment vs. ranged attacks for all behind Twilight Shield mist

Minotaur 1 is marked and at -3 to hit anyone but Chael.
[/sblock]
[sblock=Immediate Actions]
In order:

Either using Mind Spike or Forceful Reversal on Minotaur 1 this round. If Minotaur 1 moves away without attacking Dusk or Chael, then will do Forceful Reversal on first creature that hits Chael. If neither of these happen and Dusk is hit by an attack that does not include Chael, will do Guardian's Counter to protect Dusk.

IR
Mind Spike
Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesn’t include her as a target.
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally.

Not doing Guardian's Counter this round if Dusk attacked by Minotaur 1.

II
Guardian's Counter
Close burst 2; Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack.
Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker.

Will do Forceful Reversal Augment 1 without pushing or shifting.

IR
Forceful Reversal (augment 1)
Trigger: An enemy hits Chael.
Attack: +15 vs AC
Hit: 1d8+6 force damage, and Chael pushes the target 1 square.
Effect: Chael doesn’t get her normal standard action on her turn.
Augment 1:
Hit: 1d8+6 force damage, and Chael pushes the target 1 square and then shifts 1 square to the square the target vacated. In addition, she gains combat advantage against the target until the end of her next turn.
Effect: Chael gets her normal standard action on her turn.
Augment 2
Hit: 2d8+6 force damage, and Chael knocks the target prone. The target cannot stand up until the start of its next turn.
Effect: Chael gets her normal standard action on her turn.
[/sblock]

[sblock=stat block]
Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid
Advantageous Conditions: 8 temp hit points from Alexia
Adverse Conditions:
Initiative: +5, Passive Insight: 27 Passive Perception: 27
Senses: Low Light Vision
Power Points: 2/4
HP 70/76
Bloodied 38
Surge Value 19; Surges Per-Day 12/12
AC 29 Fortitude 22 Reflex 20 Will 23 Speed 5
Currently AC: 31 Fortitude 24 Reflex 22 Will 25 adjacent to Dusk, partial concealment vs. ranged Twilight Shield
Action Points: 1
Second Wind: Not Used
Dusk:
HP: 30/38 Senses: low light vision
Speed: 6, Initiative: equal to Chael's
AC: 23, Fortitude: 25, Reflex: 21, Will: 25
Currently AC: 24, Fortitude: 26, Reflex: 22, Will: 26 (adjacent to Chael) PLUS partial concealment vs. ranged Twilight Shield
Powers:
At will:
Battlemind's Demand
Conductive Defense
Forceful Reversal
Magic Stone
Melee Basic
Mind Spike
Encounter:
Camouflage Cloak
Guardian's Counter
Healing Word
Longtooth Shifting
Psionic Vigor
Second Wind
Spirited Wind
Wind Wall
Daily:
Aspect Of Elevated Harmony
Summon Fire Beetle
Wall of Thorns
Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception
Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery
Feats:
Hybrid Talent
Heart of the Blade
Melee Training (Wisdom)
Mark of Warding
Longtooth Spirit Shifter
Psychic Feast
Magic Items:
Belt of Vigor
Boots of Fencing Master
Amulet of Protection +2
Twilight Heavy Shield
Blood Fury Longsword +2
Cloak of Displacement +2
Dragonrider Scale +3
Summon Fire Beetle
Siberys Shard of the Mage
2 Potions of Healing
Companion Defender
[/sblock]
 


Neurotic

I plan on living forever. Or die trying.
"Malehan, fall back!" echoes in point warriors head

OOC: 4M, don't kill him just because the player went MIA :p On purpose putting myself next to low Will fighters...hopefully my defense will save someone :)

Moments after, Rhona gets exasperated and hopeful instruction.
"Rhona, go get that caster before you kill us all. I'll keep looking over your shoulders in case you need help."

[sblock=Actions]
Move: G15
Standard: Sacred Flame vs M1 Ref; radiant damage (1d20+14=27, 1d6+7=8) - Ven gets +1 all defenses vs M1
Malehan/@FourMonos, gets 8 temp hp

Immediates:
If Rhona and/or Czern would be saved by Bastion of mental clarity, use it, I don't look forward to them hitting me :)

If the above is not used, then use Reverent Mettle to reduce damage by 8 on either Malehan or Bellegon (depending on minotaurs order of actions - I have to wait for the casters)

[/sblock]

[sblock=Venakhad stats]
Initiative +7; Senses Passive Insight 30, Passive Perception 21
HP 58/69 + 5 temp hp, Bloodied 34, Surge Value 17, Surges 7/8
AC 24; Fortitude 18, Reflex 19, Will 24
STATUS: +1 all defenses vs M1

1/1 AP
Speed 6

Astral Seal
Sacred Flame


Divine Glow
Hymn of Resurgence
Bastion of Mental Clarity
Prescient Maneuver
Shinning Symbol
Peacemaker's Light

Healing Word
Healing Word
Healer's Mercy
Divine Fortune



Moment of Glory
Return From Death's Door
Iron to Glass
Blade Barrier



Symbol of the Holy Nimbus +2 Critical: +2d6. Property: When healing word is used Venakhad and allies withing 5 squares get 5 temporary hit points
Healer's Brooch +1 Property: +1 NADs. When Venakhad uses power that regains hit points to the target(s) add +1 to regained value.
Medic's Mace +1 Critical: +1d6 radiant damage, Property: when Venakhad uses Channel Divinity power one ally within 10 squares regains 4 hp. Daily power: standard action: regain use of Channel Divinity for this encounter.
Delver's Hide +2 Daily power: free action: gain +2 bonus to saving throw just rolled. Use new result.
Helm of Battle Property: Venakhad and allies within 5 squares of him get +1 item bonus to initiative checks
Spell Anchors Daily Free Action: Sustain one power that normally requires a minor action to sustain.


[sblock=Immediates]
if two or more allies would be saved from the attack, if one ally would be dropped by the attack or dropped into hazardous terrain:
Bastion of Mental Clarity (Immediate Interrupt when An enemy hits or misses Venakhad with an attack against his Will.; encounter) ? [Racial power]
Close burst 5; Target: Each ally in burst Effect: Each target gains a +4 power bonus to Will until the end of your next turn.


If it would make the attack hit on non-minion or make saving throw succeed
Divine Fortune (Free; Channel Divinity; encounter) ? [Divine]
Effect: Venakhad gains a +1 bonus to his next attack roll or saving throw before the end of his next turn.

If an ally is critted or would drop or the fight is winding down:
Reverent Mettle: Immediate interrupt, reduce damage by 8

if it would prevent charger from hitting (by moving out of range) or if it can position Venakhad for Peacemakers light (burst 2) and Peacemaker light wasn't used yet:
Prescient Maneuver (Immediate Interrupt when Enemy moves willingly on it's turn within 5 squares of Venakhad; encounter)
Venakhad shifts 3 squares

As needed:
Return From Death's Door (Immediate Interrupt when An ally withing withing 20 squares fails a death saving throw; daily) ? [Divine, Healing]
Target succeedes on death saving throw and can spend a healing surge and regain extra 7 hp
[/sblock]
[/sblock]
 
Last edited:

KarinsDad

Adventurer
OOC: LOL, sorry about that, I thought you wanted melee. Go, bear!


OOC: No worries. It's all good. ;) Chael would be a little bit bothered (hence the reason I RPed her that way), but I'm not. Chael isn't much of a fighter. She's better with ranged attacks and could have done so this round if I had really wanted her to. But, it would have brought down her mists, so I decided to get Dusk standing up instead. She still did about average damage for her this round.
 

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