"I would like to mention that these minotaurs seem like casters to me. It would behoove you all to get behind my mists for protection against them if possible." Chael remarks casually as she knocks back the Minotaur in front of her and then blasts the Minotaurs with stones.
[sblock=Actions]
Chael took 17 - 5 temp hit points = 12 damage.
Dusk took 13 - 5 temp hit points = 8 damage.
Immediate Reaction: Forceful Reversal (augment 1) vs. Minotaur 1
23 vs. Reflex, 12 damage
I assume that 23 vs. Reflex hits. Minotaur 1 is pushed back one square and Chael has CA against it UENT Chael.
Minor: Blood Fury Longsword, Chael is considered bloodied UENT Chael
Minor: Longtooth Shifting, regen while bloodied and +2 damage until end of encounter
Standard: Magic Stone vs. Minotaur 1, 2, and 3 in that order. Chael is at +2 to hit Minotaur 1 and +2 damage vs. all of them. She will not push any of them.
vs. Reflex, 24 Mino 1, 25 Mino 2, 18 Mino 3, 11 damage
+2 to defenses to Chael due to Dusk, +1 to Dusk's defenses due to Chael, partial concealment vs. ranged attacks for all behind Twilight Shield mist
Chael is considered bloodied UENT Chael
Regen 4 (or 6 if hit foe) while bloodied and +2 damage until end of encounter
Ogre 2 still marked
[/sblock]
[sblock=Immediate Actions]
In order:
IR
Mind Spike
Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesn’t include her as a target.
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally.
Not doing Guardian's Counter this round.
II
Guardian's Counter
Close burst 2; Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack.
Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker.
Will do Forceful Reversal Augment 1 without pushing or shifting.
IR
Forceful Reversal (augment 1)
Trigger: An enemy hits Chael.
Attack: +15 vs AC
Hit: 1d8+6 force damage, and Chael pushes the target 1 square.
Effect: Chael doesn’t get her normal standard action on her turn.
Augment 1:
Hit: 1d8+6 force damage, and Chael pushes the target 1 square and then shifts 1 square to the square the target vacated. In addition, she gains combat advantage against the target until the end of her next turn.
Effect: Chael gets her normal standard action on her turn.
Augment 2
Hit: 2d8+6 force damage, and Chael knocks the target prone. The target cannot stand up until the start of its next turn.
Effect: Chael gets her normal standard action on her turn.
[/sblock]
[sblock=stat block]
Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid
Advantageous Conditions:
Adverse Conditions:
Initiative: +5, Passive Insight: 27 Passive Perception: 27
Senses: Low Light Vision
Power Points: 2/4
HP 64/76
Bloodied 38
Surge Value 19; Surges Per-Day 12/12
AC 29 Fortitude 22 Reflex 20 Will 23 Speed 5
Currently AC: 31 Fortitude 24 Reflex 22 Will 25 adjacent to Dusk, partial concealment vs. ranged Twilight Shield
Action Points: 1
Second Wind: Not Used
Dusk:
HP: 30/38 Senses: low light vision, prone
Speed: 6, Initiative: equal to Chael's
AC: 23, Fortitude: 25, Reflex: 21, Will: 25
Currently AC: 24, Fortitude: 26, Reflex: 22, Will: 26 (adjacent to Chael) PLUS partial concealment vs. ranged Twilight Shield
Powers:
At will:
Battlemind's Demand
Conductive Defense
Forceful Reversal
Magic Stone
Melee Basic
Mind Spike
Encounter:
Camouflage Cloak
Guardian's Counter
Healing Word
Longtooth Shifting
Psionic Vigor
Second Wind
Spirited Wind
Wind Wall
Daily:
Aspect Of Elevated Harmony
Summon Fire Beetle
Wall of Thorns
Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception
Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery
Feats:
Hybrid Talent
Heart of the Blade
Melee Training (Wisdom)
Mark of Warding
Longtooth Spirit Shifter
Psychic Feast
Magic Items:
Belt of Vigor
Boots of Fencing Master
Amulet of Protection +2
Twilight Heavy Shield
Blood Fury Longsword +2
Cloak of Displacement +2
Dragonrider Scale +3
Summon Fire Beetle
Siberys Shard of the Mage
2 Potions of Healing
Companion Defender
[/sblock]
[sblock=Actions]
Chael took 17 - 5 temp hit points = 12 damage.
Dusk took 13 - 5 temp hit points = 8 damage.
Immediate Reaction: Forceful Reversal (augment 1) vs. Minotaur 1
23 vs. Reflex, 12 damage
I assume that 23 vs. Reflex hits. Minotaur 1 is pushed back one square and Chael has CA against it UENT Chael.
Minor: Blood Fury Longsword, Chael is considered bloodied UENT Chael
Minor: Longtooth Shifting, regen while bloodied and +2 damage until end of encounter
Standard: Magic Stone vs. Minotaur 1, 2, and 3 in that order. Chael is at +2 to hit Minotaur 1 and +2 damage vs. all of them. She will not push any of them.
vs. Reflex, 24 Mino 1, 25 Mino 2, 18 Mino 3, 11 damage
+2 to defenses to Chael due to Dusk, +1 to Dusk's defenses due to Chael, partial concealment vs. ranged attacks for all behind Twilight Shield mist
Chael is considered bloodied UENT Chael
Regen 4 (or 6 if hit foe) while bloodied and +2 damage until end of encounter
Ogre 2 still marked
[/sblock]
[sblock=Immediate Actions]
In order:
IR
Mind Spike
Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesn’t include her as a target.
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally.
Not doing Guardian's Counter this round.
II
Guardian's Counter
Close burst 2; Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack.
Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker.
Will do Forceful Reversal Augment 1 without pushing or shifting.
IR
Forceful Reversal (augment 1)
Trigger: An enemy hits Chael.
Attack: +15 vs AC
Hit: 1d8+6 force damage, and Chael pushes the target 1 square.
Effect: Chael doesn’t get her normal standard action on her turn.
Augment 1:
Hit: 1d8+6 force damage, and Chael pushes the target 1 square and then shifts 1 square to the square the target vacated. In addition, she gains combat advantage against the target until the end of her next turn.
Effect: Chael gets her normal standard action on her turn.
Augment 2
Hit: 2d8+6 force damage, and Chael knocks the target prone. The target cannot stand up until the start of its next turn.
Effect: Chael gets her normal standard action on her turn.
[/sblock]
[sblock=stat block]
Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid
Advantageous Conditions:
Adverse Conditions:
Initiative: +5, Passive Insight: 27 Passive Perception: 27
Senses: Low Light Vision
Power Points: 2/4
HP 64/76
Bloodied 38
Surge Value 19; Surges Per-Day 12/12
AC 29 Fortitude 22 Reflex 20 Will 23 Speed 5
Currently AC: 31 Fortitude 24 Reflex 22 Will 25 adjacent to Dusk, partial concealment vs. ranged Twilight Shield
Action Points: 1
Second Wind: Not Used
Dusk:
HP: 30/38 Senses: low light vision, prone
Speed: 6, Initiative: equal to Chael's
AC: 23, Fortitude: 25, Reflex: 21, Will: 25
Currently AC: 24, Fortitude: 26, Reflex: 22, Will: 26 (adjacent to Chael) PLUS partial concealment vs. ranged Twilight Shield
Powers:
At will:
Battlemind's Demand
Conductive Defense
Forceful Reversal
Magic Stone
Melee Basic
Mind Spike
Encounter:
Camouflage Cloak
Guardian's Counter
Healing Word
Second Wind
Spirited Wind
Daily:
Aspect Of Elevated Harmony
Summon Fire Beetle
Wall of Thorns
Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception
Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery
Feats:
Hybrid Talent
Heart of the Blade
Melee Training (Wisdom)
Mark of Warding
Longtooth Spirit Shifter
Psychic Feast
Magic Items:
Belt of Vigor
Boots of Fencing Master
Amulet of Protection +2
Cloak of Displacement +2
Dragonrider Scale +3
Summon Fire Beetle
Siberys Shard of the Mage
2 Potions of Healing
Companion Defender
[/sblock]
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