Gowsam has the heroes dismount as they near the city. The caravan will need to circle the city to the west and north to reach the Calabas. Gowsam takes the opportunity to orient you to Greywall. The first thing that impresses you is the size of the city, really in the middle of the plains. There are ongoing construction projects, breaking down old walls and building upon new walls to allow more internal development.
As you enter the gates, you are impressed by the scale. The whole city, so it seems, is built to a larger scale. Ogres, trolls or other large humanoids would pass easily through every door.
"This is Bloodstone, the largest district," explains Gowsam, "Those large humanoids that don't live in the Stone Pits live here. But also do the orcs, shifters, changelings or any other normal sized humanoid. In the center of town is the Karda (or the throne), which is where Xor'chylic's fortress is located. But also, where the military houses the Flayer Guard."
The adventurers pass about every sort as the walk the street and listen to Gowsam's orientation. Gnolls, orcs, humans, ogres, trolls and minotaurs. The universal reaction is the same: no one gives a damn. The adventurers are as ignored here as they would be in Sharn.
Gowsam makes a specific point to take you to Little Graywall. Circling and entwining with Bloodstone, Little Graywall is the home to the goblins and kobolds and other small folk of Graywall. "Goblins are the most numerous of the inhabitants of Graywall. One would argue the city wouldn't function without them. But as they are not as large, they are often abused by the larger inhabitants."
The group passes by a building with smoke billowing from chimneys. The smell emanating from the stone structure is nauseating. Gowsam hols his nose until you get past it, "That friends, is where you are welcome to eat anytime. That is a grist house. The common food for any inhabitant of Graywall. You are usually assigned a grist house based on your location. What is that smell? The meat they serve is troll. Each grist house has its own troll. The trolls are usually serving terms for punishment. Their meat is flayed off for cooking. Again and again and again." He shakes his head as he maneuvers you further into the city.
Gowsam finally moves you to the Calabas. It is like entering another city, the streets and buildings look like they were transported from Sharn itself. He leads you to the main plaza, "This is the Roar, named for the dragon stature taking it center (which is roaring at the sky). A goblin market starts around sunset." Around the Roar, you see a Kundarak Vault, several inns, a House Orien enclave and the House Tharashk enclave. "Let's not keep our friends waiting." He leads you straight to the House Tharashk enclave.
"Kind of a fitting, if grisly, punishment regime. They are being severely punished, yet serve the community. They are intelligent, though, kind of. I wouldn't want to eat that meat taken from a suffering sentient. Is it bad form to refuse to eat in grist house?"
asks Venakhad, mildly nauseated
Gowsam shakes his head, "The local population is expected to eat there. As you would expect, with a growing population not traditionally big on farming, food source becomes an issue. The easterners generally eat here in Calabas." He points out several inns that are on or near the Roar, such as The Gold Dragon Inn, The Merry Marcher and the Twilight Palace.
"Why would eating troll be evil? They are there voluntary and if they give of themselves you should thank them." The drow sneers at the young priest. "Consider, they are punished, but they could always say no to that and be killed. Their choice. Now, that is not a recommendation to really eat that stuff, it's as vile as it smells."
[MENTION=88601]FourMonos[/MENTION], are we there yet? Any intro post?
Gowsam leads you across the courtyard known as the Roar to the Tharashk enclave. You are all escorted inside the confines of the enclave, a large courtyard surrounded by several second story buildings. The building across from the main gates looks more like a fort rather than a living quarters. Gowsam shows identification papers to the various guards and you are taken across to the large fort like building.
You notice immediately the mix of humanoids from Galifar, but the most prominent number are half orcs by far. Most of the half orcs have marks of finding on their faces, necks or arms.
At the main entrance, Gowsam is asked to wait. Through the door, you can see a large half orc with many scars and battle wounds talking with a woman. The room is surrounded by more humanoids, most of whom are armed. "That's Kundran Torrn," whispers Gowsam.
The woman appears to be talking quickly, at first calm, but getting more excited as the conversation continues. It is hard to put your finger on it, but there is something familiar about her.
Kundran holds his hand up after a moment, saying loud enough for you to hear, "It is an interesting idea. I would like to get the opinion of our new guests on the matter."
With that, the guard has you enter the room and approach Kundran Torrn. "Good afternoon," he greets you, "Welcome to my humble home. My name is Kundran Torrn. Much effort has been made to get you here," he smiles.
"Blessings upon all of you." rasps Venakhad, nods toward the lady and lets others take over the talks. Until he knows who's who, he will not communicate telepathically except to his group, giving silent advice and his feelings.
OOC: consider any diplomacy rolls needed aided, all bluffs seen through (Passive Insight 31, Perception 22) and religious or healing knowledge supplied as needed - Venakhad will help Alexia or whoever takes over the talks.
Chael merely nods politely to the homeowner as she enters the room. She casually glances at the guards and others around, prepared to listen. She does not have the best social skills and knows when to remain quiet.