Assassination! DM: FourMonos Judge: Renau1g

KarinsDad

Adventurer
Chael and Dusk move closer. Chael pelts some foes with rocks that fly out of the end of her sword.

"So, let me get this straight. You guys thought it was a good idea in your crappy armor and wimpy weapons to attack us in the street when you have a pig the size of a tree and foes in plate armor bearing down on you? You are also firing one arrow at a time while I am throwing three rocks at a time. Am I the only one understanding the math here?

Chael has a +2 power bonus to all defenses due to Dusk and a +2 bonus due to partial cover behind the beast in front of her. Dusk has a +1 item bonus plus partial cover. Venakhad has a +2 power bonus to all defenses due to Dusk.

"Oh, and we probably shouldn't kill all of these guys. They might know something about that man in black."

[sblock=Actions]
Move: Move to D20, Dusk moves to C19
Standard: Magic Stone vs. 3, 4, and 6.

Vs Reflex, 15 on #3, 29 on #4, and 23 on #6, 10 damage.

Chael will use Forceful Reversal if an enemy melee attacks her. She'll use Guardian's Counter if an enemy attacks Dusk without attacking Chael.
[/sblock]

[sblock=stat block]
Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid
Advantageous Conditions: 5 temp hit points at the start of all encounters (Psionic Vigor)
Adverse Conditions:
Initiative: +4 Passive Insight: 26 Passive Perception: 26
Senses: Low Light Vision
HP 66/66
Bloodied 33
Surge Value 17; Surges Per-Day 12/12
AC 28 Fortitude 23 Reflex 19 Will 22 Speed 5
Currently AC: 30, Fortitude: 25, Reflex: 21, Will: 24 plus partial cover

Action Points: 1
Second Wind: Not Used

Dusk:
HP: 33 Senses: low light vision
Speed: 6, Initiative: equal to Chael's
AC: 21, Fortitude: 23, Reflex: 19, Will: 15
Currently AC: 22, Fortitude: 24, Reflex: 20, Will: 16 plus partial cover

Powers:
At will:
Battlemind's Demand
Conductive Defense
Forceful Reversal
Magic Stone
Melee Basic
Mind Spike

Encounter:
Camouflage Cloak
Guardian's Counter
Healing Word
Longtooth Shifting
Psionic Vigor
Second Wind
Wind Wall

Daily:
Aspect Of Elevated Harmony
Wall of Thorns


Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception
Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery

Feats:
Hybrid Talent
Heart of the Blade
Melee Training (Wisdom)
Mark of Warding
Longtooth Spirit Shifter

Magic Items:
Belt of Vigor
Boots of Fencing Master
Amulet of Protection +2
Twilight Heavy Shield
Blood Fury Longsword +2
Dragonrider Scale +3
Siberys Shard of the Mage
2 Potions of Healing
Companion Defender
[/sblock]
 

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rb780nm

First Post
kal'Tarron advances further. A shout in draconic causes a bolt of radiant energy to fly from his holy symbol and dart towards the ruffian in front of him.

OOC:
Move G24
Standard: Radiant Vengeance on 5
RV on 5 (1d20+8=23, 1d8+4=8)
Hits Reflex 23 for 8 damage, I gain 4 tHP

if that doesn't kill him,
Minor OoE on 5
else
Minor OoE on 3


[/OOC] [sblock=Quick Stats]kal'Tarron, Deva Avenger 6 Speaks in Bold Purple[/B HP 45/56 Temp HP ?4? Initiative +4 AC 24, Fort 16, Reflex 19, Will 19 AP 1, Surges 8/8, (14hp)Edit +1 defense against bloodied creature, Resist 8 Necrotic, Radiant, 2 Posion, Censure of Retribution, Sanguine Vestments +1 (+1 defense when OoE target is bloodied), Amulet of Health +1, Coif of Mindiron
Powers

Bond of Retribution

Radiant Vengeance

[] Avenging Echo

[] Halo of Fire

[] Oath of Emnity

[] Chanel Divinity

[] Memory of a Thousand Lifetimes

[] Bloodclaw Great Axe

[] Coif of Mindiron

[] Aspect of Might

[] Blessing of Vengeance

[] Couter of Second Chances


[] Menacing Presence


[] Wrath of the Divine



Special [/sblock]
 


Neurotic

I plan on living forever. Or die trying.
The priest moves behind allies front fighters and raises his holy symbol. Something that may have been a song, but is barely modulated rasp, thanks to his ruined throat, is heard from him. Still, Dol Arrah responds and wave of light rushes away from him, bathing most of the combatants. The enemies are weakened, allies bolstered, just as it is supposed to be.

[sblock=Actions]
Move: D19 -> F24
Standard: Moment of glory vs Fort in order: 6, 7 ,RL, 3, 5, 4 (1d20+11=19, 1d20+11=17, 1d20+11=18, 1d20+11=26, 1d20+11=17, 1d20+11=28)

Those hit are -2 to all defenses TENT and if Venakhad's ally hits them, they are proned again
#6 vs Fort 19
#7 vs Fort 17+2 = 19
RL vs Fort 18+2 = 20
#3 vs Fort 26
#5 vs Fort 17
#4 vs Fort 28

Allies in the blast can choose to make a saving throw or gain 5 thp (Alexia/TwoHeadsBarking and Czern/[MENTION=36973]stonegod[/MENTION])

erm..[MENTION=88601]FourMonos[/MENTION], the power is wrong, it should state Hymn of Resurgence not Moment of Glory...vs Fort and effect is right though
[/sblock]
 



FourMonos

First Post
As the one swordsman dances around Czern, he gets slammed hard by his hammer, then again after he strikes the undead knight. The swordsman blurts out, "What the hell, Rock! What did you get us into?"

The ringleader stands gingerly and shouts "Stuff it, Leek! Or I'll kill you myself!"

None of the other goons say anything after that.

With a roar, Rock stands up and deals blow after blow to Czern, who ends up reeling from one blow of the vicious hammer. Leek uses the opportunity to slash and leap, *but Czern responds and smacks him back to the ground. The other ruffian swings ineffectively at Rohna before spinning over by Venakhad. The cleric predicts the move and backs away before the attack. The rogue ineffectively targets Alexia before he spins again and lands behind kal'Tarron.

The thug targeted by kal'Tarron closes the distance with this opportunity and lands a bloody blow on the avenger. The other thug lands a solid blow on the distracted Malehan.

The last goon, bolstered by the leader's viciousness, lands a massive blow on the dead knight.

[sblock=current conditions] The pedestrians have cleared off, opening the street for the melee. [/sblock]

[sblock= Round Summary]
Malehan hits ringleader for 29 damage and knocks him prone.

Czern hits #7 for 30 damage, slows and knocks prone. Hits Ringleader for 19 damage.

Rohna hit and killed #2, missed #6.

Alexia hit and killed #1, missed #6.

Chael hit #4 and #6 for 10 damage each. Missed #3.
Dusk moves forward.

kal'tarron hits #5 for 8 damage, marks #5 as oath of emnity.

Venakhad uses hymn of resurgence, hitting #6, #3 and #4 (-2 defenses TENT, prone if hit).

[/sblock]

[sblock=Map Details]
Illumination: Daylight.

Black squares are buildings.

Brown squares are carts/booths: difficult terrain.

Map.
[/sblock]

[sblock=Stats]
Czern Belog (E-27): 24/85; HS 14/15; AP 1; Second Wind; Status: Dazed (save ends), bloodied

Chael: (D-15): 66/66; HS 12/12; AP 1; Second Wind; Status: +2 all defenses (Dusk)

Dusk: (D-14): 33/33 AC 21 F 23 R 19 W 15 Bonus: partial cover, +1 defenses if adjacent to Chael.

Malehan (F-21): 68/68; HS 9/9; AP 1; Second Wind; Status:

Alexia Madgearu (C-21): 51/65; HS 11/11; AP 1; Second Wind; Status:

kal-Tarron (G-17): 21/56; HS 8/8; AP 1; Second Wind; Status: bloodied

Venakhad (D-19): 47/59; HS 8/8; AP 1; Second Wind; Status:

Rohna
(C17-D18): 76/76; HS 13/13; AP 1; Second Wind; Status;

[/sblock]

[sblock=Enemy Actions]

Ringleader: Move: Stand. Pound and Slice vs. Czern: Hit AC 27 for 18 damage Roll. AP: Hammer attack vs. Czern: Hit AC 30 for 19 damage. Roll. Czern is marked TENT (RL) and dazed (save ends). Note: one less for each hit for total damage 35

Ruffian 1: Blade Flourish: vs. Rohna: miss. Shift to E-24. Second attack vs. Venakhad: hit AC 24 (with penalty) for 12 damage. Roll. vs. Alexia, missed. Shift to G-23.

Ruffian 2 (Leek): Blade Flourish: vs. Czern: Hit AC 34 for 17 damage. Roll. Shift to C-28. Second attack vs. Malehan: Miss vs. AC 23. Roll. Shift to B-29.

Goon 3: Crit for (7-1 damage) 6 damage. Roll.

Thug 1: Attack vs. Malehan: Hit AC 29 for 12 damage. Roll.
Thug 2: Move: G-27. Standard: Deft Strike: Shift to D-25 and attack vs. kal'Tarron: Hit AC 26 for 24 damage. Roll.

[/sblock]

[sblock=Enemies]
Ruffians: 22 AC 18 F 22 R ??W
1: (C-25) Damage taken: 10 damage, -2 defenses TENT
2: Leek (F-26) Damage taken: 30 damage

Thugs: 22 AC 20 F 22 R ??W
1. (D-29) Damage taken: 10
2. (G-28) Damage taken: 8, oath of emnity

Ringleader: (D-28) 18 AC ??F ??R ??W
Damage taken: 78, used AP

Goons: 20 AC 20 F ??R ??W
1. (C-27) Damage taken:
2. (D-25) Damage taken:
3. (F-28) Damage taken:
[/sblock]

GM: Wow, I rolled really well. Heroes are up. Well, I guess I should say, let the interrupts begin! Then the fixes. Then the heroes are up.
 
Last edited:

stonegod

Spawn of Khyber/LEB Judge
OOC: 7 had to stand before attacking; I assume it's shift is part of the dual attack? And RL's first attack missed Czern (he has +2 to AC vs targets he hit). Dazed does remove all is interrupts, though. GG.

But, I've got a amulet to stop that: steadfast Amulet save Succeds, so Czern gets an OA vs 7 as he shifts which might stop him: crit, 32 Dmg, and knocked prone in its square. I'll do the stuff on my turn later.
 
Last edited:

KarinsDad

Adventurer
Chael and Dusk move closer. Chael challenges those closest and pelts the rest with a burst of wind that keeps going.

"You guys can surrender at any time."


Chael has a +2 power bonus to all defenses due to Dusk. Dusk has a +1 item bonus plus partial cover. Anyone adjacent to Dusk at the end of the turn has a +2 power bonus to all defenses due to Dusk.

As a reminder, 3, 4, and 6 were hit by Hymn of Resurgence (by the last PC last round with Mal's rules), so Chael should hit 3 and 4 and knock them prone this round and the first PC who hits 6 should knock him prone. Hence, everyone else who attacks 3, 4, or 6 should probably have combat advantage plus the 2 penalty to defense due to Hymn of Resurgence (hence, the equivalent of +4 to hit).

[sblock=Actions]
Move: Move to E24, Dusk moves to E23
Minor: Battlemind's Demand Augment 1, Mark 5 and 6. Both are at -3 to hit anyone but Chael
Standard: Wind Wall vs. 3, 4, 5, 7, and RL.

The wall creates a zone that lasts until the end of Chael's next turn. The zone grants superior cover against ranged attacks made through it that target AC or Reflex

Slide NPCs to new squares on map. I assume that the 22 (24 because of Hymn of Resurgence) hits, but if it doesn't than #3 has to be moved back to square F28.

Vs Fort, 22 on #3, 27 on the rest (except RL who is below), 15 damage.

3 and 4 should be prone due to Hymn of Resurgence.

Chael will not attempt to kill foes, only knock them unconscious.

I did not realize that RL was RingLeader (sorry, I'm having a hard time with the map, I thought initials were for PCs and numbers were for NPCs).

Vs Fort, 16 probably doesn't hit anyway.

[/sblock]

[sblock=Immediate Interrupts]
Chael will use whichever II or IR occurs first.

1) Chael will use Guardian's Counter if an enemy hits Kal or Dusk without attacking Chael and she will swap places with the target (Kal or Dusk). Her defenses will drop by 2 if she is no longer next to Dusk (but the attack still has to be resolved, she is not automatically hit). After attack is resolved, she can make MBA; +15 vs AC, 1d8+4.

[/sblock]

[sblock=Immediate Reaction]
2) Chael will use Forceful Reversal (augment 1) if an enemy melee attacks her.

Trigger: An enemy hits Chael.
Attack: +14 vs AC
Hit: 1d8+6 force damage, and Chael pushes the target 1 square.
Effect: Chael doesn’t get her normal standard action on her turn.
Augment 1:
Hit: 1d8+6 force damage, and Chael pushes the target 1 square and then shifts 1 square to the square the target vacated. In addition, she gains combat advantage against the target until the end of her next turn.
Effect: Chael gets her normal standard action on her turn.
Augment 2
Hit: 2d8+6 force damage, and Chael knocks the target prone. The target cannot stand up until the start of its next turn.
Effect: Chael gets her normal standard action on her turn.

3) Chael will use Mind Spike if 5 or 6 ever becomes adjacent to her and attack an ally and not her.

Melee weapon; Target: The triggering creature
Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesn’t include her as a target.
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally.
[/sblock]

[sblock=stat block]
Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid
Advantageous Conditions: 5 temp hit points at the start of all encounters (Psionic Vigor)
Adverse Conditions:
Initiative: +4 Passive Insight: 26 Passive Perception: 26
Senses: Low Light Vision
Power Points: 3/4
HP 66/66
Bloodied 33
Surge Value 17; Surges Per-Day 12/12
AC 28 Fortitude 23 Reflex 19 Will 22 Speed 5
Currently AC: 30, Fortitude: 25, Reflex: 21, Will: 24r

Action Points: 1
Second Wind: Not Used

Dusk:
HP: 33 Senses: low light vision
Speed: 6, Initiative: equal to Chael's
AC: 21, Fortitude: 23, Reflex: 19, Will: 15
Currently AC: 22, Fortitude: 24, Reflex: 20, Will: 16 plus partial cover

Powers:
At will:
Battlemind's Demand
Conductive Defense
Forceful Reversal
Magic Stone
Melee Basic
Mind Spike

Encounter:
Camouflage Cloak
Guardian's Counter
Healing Word
Longtooth Shifting
Psionic Vigor
Second Wind
Wind Wall

Daily:
Aspect Of Elevated Harmony
Wall of Thorns


Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception
Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery

Feats:
Hybrid Talent
Heart of the Blade
Melee Training (Wisdom)
Mark of Warding
Longtooth Spirit Shifter

Magic Items:
Belt of Vigor
Boots of Fencing Master
Amulet of Protection +2
Twilight Heavy Shield
Blood Fury Longsword +2
Dragonrider Scale +3
Siberys Shard of the Mage
2 Potions of Healing
Companion Defender
[/sblock]
 
Last edited:

Velmont

First Post
Malehan strikes again at the Ring Leader. Both suddenly disappear. The leader reappear next to Rohan and Malehan reappear to offer the large Goliath a bracket. "It is yours, Rohan. Take him down, and his men might surrender."

[SBLOCK=OOC]Standard: Sequestering Strike vs AC on Ring Leader (1d20+16=34, 1d20+16=23, 4d4+11=22) Hit AC 34 for 24 damages. (I assumed it hit) Ring leader is teleported to C25 (he was at D28). Malehan is teleported to C26 (he was at C29).

Summary:
Malehan is at C26
Ring Leader is at C25
Ring Leader took 24 damages.
[/SBLOCK]

[SBLOCK=To Players]
@.Players: Anyone who want can use this power for an attack roll of a daily power.
Divine Guidance (Immediat Interrupt * Close Burst 10)
Target: An ally within 5 squares of you hits with a melee attack
Effect: The target can either spend a healing surge or make two damage rolls for the attack and use either result.
[/SBLOCK]

[SBLOCK=Immediate Interrupt]
@.DM: Also, during the monster turn, Malehan might use one of these interrupt. If more than one trigger is valid at the same time, use the first in list. Please note I might change the Triggering conditions.

Great Hunger Falchion (Immediate Reaction)
Trigger:
1) An enemy adjacent to you scores a critical hit against you.
2) The enemy is not a Minion.
Effect: Roll this weapon’s critical damage dice (including any extra damage from the weapon’s property => +2d8, add +2d4 for each critical rolled during this encounter) and deal that much damage to the triggering enemy.

Belt of Raging Endurance (Immediate Interrupt)
Trigger:
1) An enemy hits you and causes damage.
2) Malehan takes 15 damages or more.
Effect: You gain resist 15 against that attack, but you also take 10 damage at the end of your next turn.
[/SBLOCK]

[SBLOCK=Malehan's Stats]Malehan
Elf - Avenger - 8
Initiative +9
Passive Insight 19; Passive Perception 31
HP 66/68; THP 0; Bloodied 34; Surge Value 17; Surges Per-Day 9/9
AC 26; Fortitude 18; Reflex 22; Will 22
Speed 7
Action Points: 1

Current Effects: None

Basic Attack: Overwhealming Strike Fullblade +15 vs AC 2d4+11 damage and you shift 1 square and slide the target 1 square into the space you occupied.

Skills: Acrobatics +16, Nature +11, Perception +21, Religion +11, Stealth +15, Thievery +15
Languages: Common, Elven

Powers
[ ]Bond of Pursuit
[ ]Overwhealming Strike

[ ]Elven Accuracy
[X]Oath of Enmity
[X]Channel Divinity (Abjure Undead or Divine Guidance)
[X]Takedown Strike
[ ]Centered Flurry of Blow
[X]Angelic Alacrity
[X]Sequestering Strike
[ ]No Respite
[ ]Refocus Enmity

[ ]Aspect of Might
[ ]Menacing Presence
[ ]Soul Seeker

[ ]Acrobat Boots [W]
[ ]Symbol of Scorned Fate [E]
[ ]Belt of Raging Endurance [E]
[ ]Great Hunger Falchion [D]
[ ]Enduring Spirit Vestments [D]
[ ]Cannith Google [D]
[/SBLOCK]
 
Last edited:

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