Thotas said:WHAT?
That's the scariest thing I've heard in ages. It's been my experience that even the most immersion style players of D&D go on complete psycho rampages when they try an espionage (well, supposedly espionage) game. I don't understand it at all. I try playing a character with style and panache, I get "co-workers" who carry around flame throwers and custom-made 8 gauge shot guns that fire slugs instead of shot. I try running a game where the mission is to make a contact, and return with a report. The PCs want to requistion a van with concealed machine guns, an EMP grenade (the info they're looking for is on a computer) and a remote control car to load full of plastic explosives.
And Spycraft is coming out with GTA inspired rules supplements? I need to forget about a James Bond style game for at least 20 years, don't I?
ShrooMofDooM said:For the past couple of weeks, I've been preparing for a d20 Modern horror campaign that I'm going to be running in the neighborhood for my friends, the players. Now, this neighborhood is home to probably one or two other guys my age, but none are interested in roleplaying. The only guys who are are three twelve-year old boys who act like they're nine (don't get me wrong, they're still my pals).
frankthedm said:How old are you?if you are in high school or older, Get more friends. If you are over 18, don't game anywhere you can't be seen by others.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.