Assassins Targeting Party Members?

Kryndal Levik

First Post
Does anyone know of any existing modules that have assassins targeting one or more PCs during the module? I'm planning on including that type of situation in an upcoming module, and I'm looking for inspiration (and/or stats)...
 

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Just finished one with that plotline. It is titled "League of Assassins". There is a Plots & Places thread here in this forum, but I'd recommend that you start with the Story Hour thread by the same title. The biggest change with this module is that the players had to switch from an offense to defense mindset, which some of the players had a hard time doing.
 


Our DM put in a Assassin in the game as a NPC we thought this guy was just a normal rogue, but it turns out in the end we were killed.The tactics used were wait for PC's to be weaken and then kill them don't fight unless NPC has too.
 

The Blue Elf said:
Our DM put in a Assassin in the game as a NPC we thought this guy was just a normal rogue.
I did that in my group's very first module. The NPC has resurfaced several times since then, with the party now aware that she is a foe rather than friend. They actually killed her in the most recent module, some 21 years after she was first introduced.
 

Silver Moon said:

I did that in my group's very first module. The NPC has resurfaced several times since then, with the party now aware that she is a foe rather than friend. They actually killed her in the most recent module, some 21 years after she was first introduced.


Well our DM thought it would be a nice idea to bring a Dragons into the game polymorph themselves as humanoids disguises so they can wait for a chance to get back at everyone in the Party by killing them one by one in an adventure called "Merchants of the Wood", which had killed almost about 60 PC's that had been murder by a Mad Ranger who happen to be the leader of the party leading them to the Death. Which continued into a on going adventure that leaded them to riches of gold and magical items.
 
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I've always liked the idea that in a world where the rich and powerful are capable of paying for a raise dead spell, assasination becomes a method of warning a target off rather than getting rid of them outright. Perhaps an elite guild of assasins is formed - the ultimate thugs and bodyguards that will only attack significant targets. A true death, one which leaves the target unable to be raised, will be very expensive and only rarely undertaken due to the risk that the target will retaliate against the guild itself.

Check out the Practical Ones PrC from the Liber Equitas series from ENpublishing. They represent a very pratchett-esque version of the assasin - well trained members of the nobility who are focused almost as much on manners and etiquette as they are on the art of death.

In either case, if the Party or a specific PC irritates members of the nobility, their due for a visit.
 

The premise of my assassination plot is that the PCs are close to uncovering the plans of a secret cult; the head of the cult has hired an assassin to kill one of the party members. As you suggested, it's not necessary that the attempt succeeds- it's as much a warning (and distraction) as an actual threat on the character's life. I'm about 75% sure that the attempt is going to fail, but it depends on how cautious the PC is... We'll find out at GenCon. ;)
 

I did this in one of my campaigns. Fairly simple really--initially it comes off as a random encounter that turns into an ambush. The scope depends upon how much work you want to put into it.

What happened: Players arrived in a small town but had not been careful about concealing their intentions (ie, they let it be known they were going there). The town had only one inn, with barely enough rooms for the party--simple enough.

They arrived in town to find most inhabitants rather sullen, not wanting to talk much (poor interaction didn't help much). As night fell, a couple of PCs invariably left the inn--dividing their forces. That's when the fun started.

Two crossbowmen on the roof across from the inn began taking potshots at the players. Suddenly the PCs went from offense to defense. Eventually those within their room heard the commotion outside and decided to leave via the window--only to find that it, too was covered (as was the back door). The challenge for the party became how to regroup and then force their way out.

By the time they did, they found that most of their opponents had executed a rehearsed escape plan (relatively low powered--no one used teleportation, etc). But it certainly brought home the fact that the PCs were now the hunted.

The running battles that were played out lasted all night.

(Note: the "bad guys" had arrived in town early and held some of the inhabitants hostage to force cooperation from the others). Nothing more than a small gang of eight bandits with minor magic support (equivalent to a 3rd level mage)
 

Kryndal Levik said:
The premise of my assassination plot is that the PCs are close to uncovering the plans of a secret cult; the head of the cult has hired an assassin to kill one of the party members. As you suggested, it's not necessary that the attempt succeeds- it's as much a warning (and distraction) as an actual threat on the character's life. I'm about 75% sure that the attempt is going to fail, but it depends on how cautious the PC is... We'll find out at GenCon. ;)


Well, are Dm had try to trap us with a succubus and the assasin had ran out of the way to fight for his life it had weaken the party on some accounts he finally kill the whole party.
 

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