Perhaps.Plane Sailing said:I feel it is a cheap attempt to bypass SR, ....
Nail said:Monsters don't get a save vs. Assay Resistance.
Monsters *do* get a save against most spells you throw at them that also have "SR = yes". Assay Resistance doesn't remove the save, just the SR.
Nail said:Perhaps.
It might also be the result of comments from thousands of spell-casting players: "Having my spells just fail over half the time really sucks! ...and then the monsters get a save versus my spell as well!?!"![]()
Besides, the monster could dispel the Assay Resistance, or - heaven forfend - start considering the spell-caster a threat and use tactics accordingly!
Plane Sailing said:I feel it is a cheap attempt to bypass SR, trivialising one of the mechanics that is supposed to make many high CR creatures difficult to fight.
It is even worse than any silly new conjuration spells which do masses of damage and 'oh, ignore SR because it is conjuration'.
That's my opinion.
This spell strips away SR to the point where it becomes irrelevant. At high levels, SR is sometimes the only defense. So, how is this NOT a game-breaker vs. the BBEG? There is no save vs. assay resistance, unlike vs. lower resistance. Compare the two spells.Nail said:We've used the spell in-game, up to 23rd level PCs. The spell is effective...but not a game-breaker. As you point out, it's only useful against 1 creature, and of course that one creature still gets a saving throw.
This is one of the most common straw man arguments that is used to suggest a spell is not broken. The return straw man is: "So, we can just reduce the spell level of assay resistance to 0th because it's vulnerable to dispel magic. In fact, reduce all spells to 0th level which are vulnerable to dispel magic."Nail said:...and it's vulnerable to Dispel Magic.
Stalker0 said:I think in combination with saving throw: none spells its too powerful. There are spells where SR is the only defense, and with this spell there is NO defense.
zlorf said:Yes, but there are spells that bypass SR.
What are you guys talking about? Spells aren't designed with the assumption that all targets have SR, because SR isn't a given. There are 20+ level characters that don't have SR. You guys don't give any specifics about which no-save spells you're referring to, so I can't address them at that level. However, hanging all your hopes on SR is pretty bad to begin with, because thanks to SR's all-or-nothing nature, you're basically hanging you're hopes on the spellcaster being rendered impotent. Flushing one spell after another down the crapper is about as anticlimactic as one-shotting the BBEG.Infiniti2000 said:Combined with no save spells, assay resistance is too powerful and very poorly designed. The problem with this spell is that it was not considered with respect to such spells.
"Even worse"? I'm interested in your reasoning here.Plane Sailing said:It is even worse than any silly new conjuration spells which do masses of damage and 'oh, ignore SR because it is conjuration'.
"Can I at least have the spell back when it fails? 'Cuz when the fighter misses his attack rolll, he just gets to swing again next round..."Nail said:Perhaps. It might also be the result of comments from thousands of spell-casting players: "Having my spells just fail over half the time really sucks! ...and then the monsters get a save versus my spell as well!?!"![]()
Perish the thought. It appears there's a strong sentiment that the "balanced" and "reasonable" situation is for the monster to be able to ignore the caster, who's just farting in the wind. That makes the CR appropriate, after all, which is doubtless no end of consolation to the spellcasting PC's.Besides, the monster could dispel the Assay Resistance, or - heaven forfend - start considering the spell-caster a threat and use tactics accordingly!