Nail said:If Assay Resistance was moved to a casting time of 1 Std Action, I suspect most of the opposition to this spell would evaporate. We all know that the real commodity during combat is actions. Who ever has the most wins.
Grog said:I wonder how many people arguing against this spell have actually played a high-level arcane spellcaster.
Because let me tell you, it is incredibly frustrating to watch your spells bounce off your enemies like ping-pong balls because of the SR and incredibly high saving throw bonuses that many high CR monsters possess. If there's something out there that helps deal with that problem, I'm all for it.
It was half-serious, but there are way too many problems with a reclaiming a spell that penetrates SR. For instance, if my lightning bolt fails to fry a mind flayer, then getting it back depends on whether or not its umber hulk slave was caught in the path.zlorf said:Its about compremise not about going from one extreme to another.
I agree maybe casters have it tough against SR. Maybe 2 feats arnt worth it to get +2 (or so) to your roll. You already made a good sugestion about keeping your spell if it doesn't bypass SR or was that sacasm? Maybe it need some extra thought but its a start.
Yes indeed, I play one week (an evoker in RHoD, currently), and DM the next (Expedition to the Demonweb pits at the moment). Life is good....for now.Btw have you ever DM'ed? If not you should try![]()
Well, I think that sort ofPlane Sailing said:1) Rogues have to come up with alternative ways of overcoming undead/plant/construct/elemental encounters. Wizards have to come up with alternative ways of overcoming extra-high SR encounters and Fighters have to come up with alternative ways of overcoming extra-high AC encounters. It is a design feature (or at least -was- a design feature originally)
As has been said, SR isn't a huge obstacle to someone who's prepared for it. There's not even much of a cost associated with such preparations (like lessened overall damage output). That's why assay resistance isn't a huge deal. It just puts certain spells back in the running.2) I've never seen wizards shut down by the SR of a foe. Have a slightly tougher time of it, yes, but shut down completely? No.
zlorf said:What cleric wouldn't want Superior Resistance (+6 to all save for 24 hours)
Nail said:If Assay Resistance was moved to a casting time of 1 Std Action, I suspect most of the opposition to this spell would evaporate. We all know that the real commodity during combat is actions. Who ever has the most wins.
Felon said:I think Superior Resistance is +6 to the first save you make within the next 24 hours.