D&D 5E Assuming Dark Sun is on the horizon, what are your worries?


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Coroc

Hero
Oh damn, the environment. I'd expect there to be someone complaining about how it is propaganda from the climate change crowd.

The lore is unclear on that:

- Some say the climate change crowd was genocided first by Dregoth during the days of great stupification

- Others argue that they offered themselves to be reshaped into kanks to have a lesser ecological footprint

- When food became scarce they turned on each other, that's how the cannibal halflings developed. One of them escaped to Middle Earth somehow, and was latter seen there diving for fish in dank caves murmuring something like "how dare you, my precious!"
 

Zardnaar

Legend
Nope. Dark Sun came first, the global warming / climate change activists showed up second. They are a copycat, a wannabe, jumping in fear of a mere shadow of the true danger - Defiling.

Climate change was a thing back then.

Same year they made a cartoon named Captain Planet.

Anti nuclear thing predated Chernobyl as well.

Wasn't as prominent but yeah. Kyoto was signed not that long after Darksun 1991 release.
 


vecna00

Speculation Specialist Wizard
I'd be worried they'd try to make it as close as humanly possible to the 2E version, to the point that playing 2E would actually be the better alternative. 5E has too many good things in it to be stripped away for the sake of the "grittiness" of the OG rules. I'm pretty sure they won't do that, but it's always possible.
 


I thought they had got some plans for the lands beyond Tyr, but now I guess if this was true it would be practically a complete spin-off. Maybe beyond Tyr there are other sorcerers-kings or equivalent tyrants, and these land the point of origin of the new races and classes added in later editions (for example the wilders, the plant humanoids, dromites, psionic ardents or incarnum totemist shamans). Maybe they are ruled by lord necromancers (not undead really but living constructs) who believe only they can control the primal spellcasters (druids, shamans & cía) to recover the original flora destroyed by the defiler magic. Something like beyond wall from Westeros North but volcanic ashes mixed with the snow, great forests... of (un)dead trees. Here the defiler magic can't kill the naive flora, but the affected region become toxic/radioactive for the most of living beings (and almost all humanoids).
 



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