Specifically, looking for any outliers in the level 1-4 range, 5-10 range, and 11-14 range.
The only one that jumps out at me is EB + AB at level 11+. 3d10+15 with no bonus action. Seems a little too strong for a caster.
Who can all cast spells.Just to clarify, your last example means you're including casters in your comparison.
(It's not immediately clear you do since you ask about weapon styles, which are exclusive to martials, and specifically to fighters, paladins and rangers -
Yes, and?Who can all cast spells.
The actual non-casting 'Martials,' are the Champ, BM, Thief, Assassin, and Barbarian. Two out of 5 of em get styles. :shrug: Only one gets maneuvers.
Yea. more specifically, I'm looking at-will attack patterns driven by build choice. Like:Just to clarify, your last example means you're including casters in your comparison.
(It's not immediately clear you do since you ask about weapon styles, which are exclusive to martials, and specifically to fighters, paladins and rangers - barbarians and rogues don't get them, for instance)
[/URL]
Specifically, looking for any outliers in the level 1-4 range, 5-10 range, and 11-14 range.
The only one that jumps out at me is EB + AB at level 11+. 3d10+15 with no bonus action. Seems a little too strong for a caster.
Yea. more specifically, I'm looking at-will attack patterns driven by build choice. Like:
1) Archery
2) Two-handed fighting
3) Sword-and board
4) Two-weapon fighting and derivatives
4a) Polearm Master
4b) Crossbow Expert hand xbow
4c) Monk Martial Arts
5) Cantrips
5a) Eldritch Blast + Agonizing Blast
5b) Greenflame Blade/Booming Blade
5c) War Magic
5d) Shillelagh
6) Sneak Attack
There's probably a few other niche ones I'm leaving out (grapple builds, wild shape, Polearm Master Quarterstaff+Shield). Just wondering if any of them are obviously cream of the crop or undertuned over a range of levels, and if there are any styles missing or that could use greater support. (Top of my head, thrown weapon builds and versatile weapons could use some love.)
Okay, the full package then. (I was asking because there's a significant portion of the forumists that refuse to consider multiclassing and feats as part of the game and its balance)Yea. more specifically, I'm looking at-will attack patterns driven by build choice. Like:
1) Archery
2) Two-handed fighting
3) Sword-and board
4) Two-weapon fighting and derivatives
4a) Polearm Master
4b) Crossbow Expert hand xbow
4c) Monk Martial Arts
5) Cantrips
5a) Eldritch Blast + Agonizing Blast
5b) Greenflame Blade/Booming Blade
5c) War Magic
5d) Shillelagh
6) Sneak Attack
There's probably a few other niche ones I'm leaving out (grapple builds, wild shape, Polearm Master Quarterstaff+Shield). Just wondering if any of them are obviously cream of the crop or undertuned over a range of levels, and if there are any styles missing or that could use greater support. (Top of my head, thrown weapon builds and versatile weapons could use some love.)
The game is wildly unbalanced, unless you consider one build doing triple damage as another "balanced"...They are roughly balanced, as the rest of the game!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.