peteyfrogboy
Explorer
I've decided to try my hand at writing a Story Hour for my new campaign. After my daughter was born I figured I wouldn't have time to run a game again, but I just couldn't stay away. I decided to run an Oriental Adventures campaign to try to rid myself of some of the normal D&D cliches. I hadn't really read the book when I decided to run the game, but I knew enough about it to know that I didn't want to use the Rokugan setting. So not only did I start a new campaign, I started world-building again, which is usually a frustrating dead end exercise.
You can decide for yourself whether I was successful:
http://homepage.mac.com/bypung/aswad/index.html
The web page isn't complete yet, but there's enough meat to chew on. The setting is a tropical archipelago loosely based on 13th century Indonesia, with two closely related groups of native islanders (Api Mekani and Hantu Capi), an established Hindu-style kingdom (Naga Kerajaan), and a warlike bunch of invaders from the mainland (Merah Ahadiri) with a Japanese type culture. I've tried to capture the flavor of the various peoples without getting too bound up in the specifics of historical accuracy. This is a fantasy game, after all.
The cast so far, with three of our four regular players:
Emiko, a sea spirit folk shamaness of Hantu Capi extraction
Rafiki, a male vanara monk trained by a Hantu Capi silat guru
Sagwa, a female dekandiri (nezumi) rogue and chronic gambler.
Our fourth regular player didn't make it to this first session, but I have faith that I'll be able to work him in somehow.
As for how the story hour will be written, I don't take notes during the game so this is going to be pure recollection on my part. What dialogue I can actually remember will be used, but I reserve the right to make my NPCs sound better prepared than they actually were. They may even have names. In the future, if any of my players who might read this are inclined to start keeping notes there's bonus XP in it for you. At any rate, on to the story!
You can decide for yourself whether I was successful:
http://homepage.mac.com/bypung/aswad/index.html
The web page isn't complete yet, but there's enough meat to chew on. The setting is a tropical archipelago loosely based on 13th century Indonesia, with two closely related groups of native islanders (Api Mekani and Hantu Capi), an established Hindu-style kingdom (Naga Kerajaan), and a warlike bunch of invaders from the mainland (Merah Ahadiri) with a Japanese type culture. I've tried to capture the flavor of the various peoples without getting too bound up in the specifics of historical accuracy. This is a fantasy game, after all.
The cast so far, with three of our four regular players:
Emiko, a sea spirit folk shamaness of Hantu Capi extraction
Rafiki, a male vanara monk trained by a Hantu Capi silat guru
Sagwa, a female dekandiri (nezumi) rogue and chronic gambler.
Our fourth regular player didn't make it to this first session, but I have faith that I'll be able to work him in somehow.
As for how the story hour will be written, I don't take notes during the game so this is going to be pure recollection on my part. What dialogue I can actually remember will be used, but I reserve the right to make my NPCs sound better prepared than they actually were. They may even have names. In the future, if any of my players who might read this are inclined to start keeping notes there's bonus XP in it for you. At any rate, on to the story!