Haltherrion
First Post
My preferred explanation - if it comes up - is cultural conservatism. If the gameworld is an ancient one, with lots of legendary empires and their artefacts hanging around (both literally and in the popular imagination) then it is at least hand-wavingly plausible that the outlook of the society, and its dominant powers, is one of conservatism/reaction rather than progress (ie all the great things were done in the past, the contemporary era is a mere pale shadow of the greatness that once was, etc) - think Tokien's Middle Earth, or stereotpyed conceptions of pre-Enlightenment Europe and pre-20th century China.
I could see that putting a fairly indefinite break on things although it isn't my own preferred way. On the one hand, you have Europe that went through some rapid technological changes starting late Middle Ages, as well as some steady changes in the Roman Era (some of their advances aren't well known but are substantial from some early industrial works using extensive waterworks, large mining endeavours to increasinly sophisticated mercantile arrangements.) On the other hand, there were plenty of more stagnant periods. More interestingly as a counter is china which did innovate yet not on the scale of Europe and certainly seemed to have a pervasive cultural resistance to change.
Seems like it would be easiest for conservatism to hold off a revolution if the society was fairly homogenous and fought among themselves with little outside pressure and no long term fragmentation (as in Europe with its many languages and diverging cultures).
From an aesthetic point of view it isn't my preferred method because I prefer more dynamic setting histories with grand change and it also feels unstable to me, perhaps locally stable but in the grand scheme unstable. But that's a personal preference
