At what level get a +5 item?


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(Psi)SeveredHead said:
I'm so disappointed - I was hoping NWN would be like Baldur's Gate, but 3e. I don't want to see another Icewind Dale II or BG2 weird hybrid. Why would they mess up the wealth guidelines? (Sheesh!)

What else did they mess up?

Power Word Kill
School: Divination

Indeed, all of the Power Words have inexplicably become Divination. I know it's nitpicky, but man does that bug me.

J
 

Hypersmurf said:
This guideline would suggest:

+1: level 4
+2: level 7
+3: level 9
+4: level 11
+5: level 13

As a fighter, your table seems working fine for me, but looking at the DMG (p. 43, Creating characters above 1st level) I found this sentence:
"For example, while an 8th-level character has 27.000 gp to spend, you can limit him to owning no single item worth more than 5.000 gp."
Now, this seems quite ridicolous to me... I mean, a 8th-level character attacking with a +1 sword?!? Kinda suicidal to me, if you think about the monsters' dam. red...
Any opinion about that?

--
Selhyr
 

Selphyr said:
Now, this seems quite ridicolous to me... I mean, a 8th-level character attacking with a +1 sword?!?

This is in fact compliant with:
- The character-generation rules on DMG p. 43.
- All the base NPCs presented on DMG p. 49-57.
- The treasure tables on DMG p. 170-1 and (Chapter 8).

Like all games of this sort, players have power-inflated their own characters, so this seems to look ridiculous at this point. However, +1 weapons at 8th level do seem to be in the ballpark for how the game was balanced.

Quickly perusing the core rules, what does a +1 weapon let you hit? All undead, all lycanthropes, all demons up to CR 9, all golems up to CR 11, and all dragons up to about CR 17 or 18. Minor exceptions can be found for some devils and elementals (+2 around CR6-7) and the night hag and rakshasa stick out (+3 at CR 9), but those seem like encounters that are balanced if just one member out of a party happens to have a +2 weapon (not everybody).


hong said:
...everyone took "+5 item" to mean a +5 _weapon_. The fact that +5 _armour_ also exists seems to have been overlooked.

You may need to insert a "most everyone" in there to make it strictly correct (per my 1/5 post above).
 

(Psi)SeveredHead said:
I'm so disappointed - I was hoping NWN would be like Baldur's Gate, but 3e. I don't want to see another Icewind Dale II or BG2 weird hybrid. Why would they mess up the wealth guidelines? (Sheesh!)

What else did they mess up?

It's not that bad. They messed up stuff, but it's enjoyable nonetheless, and the game with the closest adherance to the 3e rules (IMHO the only that can call itself 3e so far - IWD2 is just a bad joke, and we won't even start about PooR2)

And it's good to announce that it has nothing to do with Icewind Dale whatsoever (which is good).

Selphyr said:


As a fighter, your table seems working fine for me, but looking at the DMG (p. 43, Creating characters above 1st level) I found this sentence:
"For example, while an 8th-level character has 27.000 gp to spend, you can limit him to owning no single item worth more than 5.000 gp."
Now, this seems quite ridicolous to me... I mean, a 8th-level character attacking with a +1 sword?!? Kinda suicidal to me, if you think about the monsters' dam. red...
Any opinion about that?

--
Selhyr

It's just a suggestion, not the rule. The "half total at most" rule is farther spread. Also, some DM's want new party members who just make up their 8th-level char a little weaker than the ones already there, so that newblood will have nothing above 5000, but the players might well have (a reward for playing so long with the party). You might disagree with that (I usually do)
 

When you are fighting high-level classed standard DMG-style NPCs, you can get a +5 item in a few cases:

Bbn18+: +5 breastplate
Mnk18+: +5 kama
Pal18+: +5 longsword
 

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