Pants
First Post
Rel said:Dammit! I was just racing here to make that joke! Pants wins again!

I knew I had to move fast!

Rel said:Dammit! I was just racing here to make that joke! Pants wins again!
takyris said:This sounds a little like a House Rule to me, but it's less about the rule itself than the idea behind it. At what point does it cease to be d20 and start to be something else?
Random House Rules I've been mulling, not for the campaign I'm running but for some new campaign, somewhere... Watch as the game slowly turns into something utterly different.
Start with d20 Modern
- Add WP/VP system to replace hit points
- After hearing myself rant on and on about how Strength really means coordination, get tired of being told that there's no book evidence for it. Take out Strength, separate Dexterity into Precision and Agility (a common-enough RPG differentiation point), with Agility modifying melee attacks, defense, initiative, and fast full-body skills like Tumble, and Precision modifying ranged attacks, slow full-body skills like Hide and Move Silently, and Fine-tuning skills like Disable Device. Use Constitution to determine bonuses to melee damage, since most folks have issue with the idea of a weak person who isn't frail, or a tough person who isn't strong.
[hijack]Michael_Morris said:Legally - it stoped being d20 when you changed the ability statistics. Adding or modifying an ability statistic is a no-no for publishers.
Tallok said:[hijack]
why might this be, is there a particular reason that this more than any other change is less legal? Or is it just an accepted convention?
takyris said:This sounds a little like a House Rule to me, but it's less about the rule itself than the idea behind it. At what point does it cease to be d20 and start to be something else?
Start with d20 Modern
- Add WP/VP system to replace hit points
- After hearing myself rant on and on about how Strength really means coordination, get tired of being told that there's no book evidence for it. Take out Strength