At will teleport and other 4th ed player fun

Jail cells for eladrins are at the tops of very tall towers. They have a little window, and if you look carefully out you just see part of a little wooden platform. "Woo hoo!" Thinks the eladrin rogue, "I'm fey-stepping to safety!"

So he teleports out, only to find that the platform is specially made to tip, sending him to a lethal plunge. The guards have painted a target below, and have been taking bets on how many points the eladrin will get.
 

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Am I seriously talking to myself here?

Do people just ignore the points I make because they have no bloody answer to them?

Did ANYONE think "oh, let's look at How Bo9S actually handles this so we might get some clues"?
I mean, it's not like WOTC came out and said, Bo9S was a preview of 4E and that the designer of it isn't the designer behind 4E.

Oh no. We have no idea.

Simple solution to the eladrin "problem" using B09S restrictions.

1. Dig a pit deeper than 25 feet.
2. Simply have a chain attached to his feet attached to the castle wall.
3. Have the jail designed so that the windows are NOT at human height level.
4. Actually have a cell with a door that doesn't use a keyhole.

My hangar closet can stop an Eladrin from teleport out and people are thinking this will break the game?

re: Encounter
An Encounter power does not refer specifically to "an encounter" itself. What it means (again from Bo9S) is the amount of time of rest you need before you can use that power again.

For all intents and purposes, an encounter power to borrow an MMO term (and I'm surprised more people who have been decrying 4E is too MMOish haven't used it) is a power with a cooldown time of X minutes of completel rest (other than walking/riding at a trot/coasting on a rowboat).

Anything that interrupts that rest (climbing a tree/performing before the king - basically anything mentally or physically that will get your blood moving) means that the power isn't recharged and you have to get by without the power you last used.

The reason why it's tagged as "Encounter" is simply because if the situation is stressful, you're not going to be able to use that power twice.
 

I think looking at Bo9S doesn't really help because that's still 3.5. Yes, it's developed by Mearls et al, but it's within the framework of a ruleset with a very different approach and philosophy, not to mention crunchy bits. It's possible that fey step will be like Bo9S shadow jaunt/stride/jump, but I wouldn't bet on it at this stage.
 

Another great way to thwart this power (in addition to the many listed thus far by Allister) is the classic fey weakness of Iron. Iron is notoriously anathema to all things fey, and since Eladrin have that descriptor they may also share that inherent weakness - perhaps iron objects have a tangible representation in the Feywild and so a cell with iron bars is also present there as it is here.
 

Yes, the new game will certainly bring more morons out of the woodwork and many new groups will be looking for new friends ;)

jh
 

TheLordWinter said:
Another great way to thwart this power (in addition to the many listed thus far by Allister) is the classic fey weakness of Iron. Iron is notoriously anathema to all things fey, and since Eladrin have that descriptor they may also share that inherent weakness - perhaps iron objects have a tangible representation in the Feywild and so a cell with iron bars is also present there as it is here.

So there will constantly be swords, full plates and other metal objects floating through the air in the Feywild?
Actually this would mean that metal weapons and armor would be nearly unusable on the "material" plane as someone in metal armor would constatly run into a tree on the Feywild even if the area in the material plane is totally empty.
 

Derren said:
So there will constantly be swords, full plates and other metal objects floating through the air in the Feywild?
Actually this would mean that metal weapons and armor would be nearly unusable on the "material" plane as someone in metal armor would constatly run into a tree on the Feywild even if the area in the material plane is totally empty.

Perhaps limit it to Cold Forged Iron then? That generally tends to be much more obscure than normal iron. I imagine also that swords, breastplates and other such things will probably pass through things in the Feywild, but it's just my take on it.
 

The feywild is not described as being a 1 to 1 parallel universe (if it was that would not be super fun) it 'reflects' the world which gives the DM plenty of space to make it an interesting reflection of the world when he wants and completely different when he doesn't.

For me I would guess Cold Iron will be a well known enemy of the fey, it will not exist in both at once but a Fey creature who is in contact with it will weaken significantly including disabling the ability to move into fey for a lower power individual. An intelligent, well organized captor will factor this in just like they will factor in that magicians should not be allowed to speak and warriors should have their weapons taken away.

As for using 4ed powers to be an ass, how is that any different from 3rd or 1st for that matter? I always played illusionists as a kid for that very reason >:)
 

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