Lanefan
Victoria Rules
The difference, of course, is there's usually loads of time for the PC's to word a wish, while combat happens in mere seconds, or minutes occasionally. Though my game doesn't use AoO's (it started before 3e even existed) I allow players a bit of time to decide moves etc., to attempt to reflect the idea that the PC's are far more experienced in such things than their players.tzor said:And to me it's probably as irritating as spending 10 minutes wish lawyering before making the final wish request. This is not the problem with AOO, this is the problem between fast play which gives the feeling of good action and a sit down think about every move for an hour type of game style, and this debate has been with the system since 1st edition. Thinking fast with AOO should be encouraged. Frankly the AOO rules are intitutively obvious to even a casual observer.


Lanefan