CrashFiend82
Explorer
The only thing I want from a 5e clone is simple, rewarding mechanisms for non-combat. 5e is not perfect but it gets combat close enough, though simpler would be better. What it lacks is any tools for non-combat, ie skill based resolutions using group checks, real incentives for roleplay over roll-play, combat adjacent rules like chases, complex traps or sound exploration rules. I would happily have them modular but would love them to be mechanically supported by class features or spells.
Think of it this way could I run and my players enjoy your game if combat was never an option. Not that I would run it that way but that is the support I want. Bonus points if it can fulfill non-medieval fantasy.
Think of it this way could I run and my players enjoy your game if combat was never an option. Not that I would run it that way but that is the support I want. Bonus points if it can fulfill non-medieval fantasy.