Velmont
First Post
"Ok..." answers Rinaldo to Iggy. "If you wish, Charlarn. But what it is suppose to do? And for you to know, I'll use my hat to disguise myself. I will look like the guard once I use it, so everyone, stay vigilant. I'll make you a sign, but be sure to see me with my rapier in the hand instead of the horn, it will be the way you will distinguish me."
Once the spells have been cast, Rinaldo will slowly approach the the fence and cross it, using his immovable wand to climb up if he need a step. He will get near the tower and draw his rapier. Once he will be able to distinguish the traits of the guard, he will take them with his hat of disguise. He will climb up the tower, enter it if possible before attacking the guard. If he can't enter the tower, Rinaldo will draw his dagger and shoot at the guard. If everything work (yeah, right! When was the last time I saw a plan be successfull at 100%
) Rinaldo will hide the corpse from sight from the camp and stand in the tower just as the guard do usually and evaluate the situation.
OOC:
Hide: +2, MS: +2, Climb: +0, Disguise: +14, Bluff: +10
Dagger, Thrown +5 1d4 19-20x2 10
Rapier, mw +4 1d6 18-20x2 N/A
Sneak Attack: +3d6
Why those numbers make me feel not that good
Once the spells have been cast, Rinaldo will slowly approach the the fence and cross it, using his immovable wand to climb up if he need a step. He will get near the tower and draw his rapier. Once he will be able to distinguish the traits of the guard, he will take them with his hat of disguise. He will climb up the tower, enter it if possible before attacking the guard. If he can't enter the tower, Rinaldo will draw his dagger and shoot at the guard. If everything work (yeah, right! When was the last time I saw a plan be successfull at 100%

OOC:
Hide: +2, MS: +2, Climb: +0, Disguise: +14, Bluff: +10
Dagger, Thrown +5 1d4 19-20x2 10
Rapier, mw +4 1d6 18-20x2 N/A
Sneak Attack: +3d6
Why those numbers make me feel not that good
