Round 2 continues
Ashnar, rushing over to Nezraks side, blast all the inhabitants of the tent with flame. He does He does
3d4=6 damage to each bandit that fails a DC 14 reflex save, or 3 points on a succesfull save. Unfortunately, all 4
make their saves and are singed but not rendered unconcious.
Nezrak, mere moments behind Ashnar, splashed a barrage of colors on the same Bandits. The bandits
are not prepared for this barrage and all four are rendered unconcious.
DM's use ony [sblock]
Unconcious 6 rounds; Stunned and blinded 2 more rounds, stunned 1 more round [/sblock]
(Rinaldo goes here. Does he wish to continue the assault on the hapless and unconcious swordsmen in the tent, as originally posted? If not, feel free to post an alternate course of action, due to change in circumstance.)
Dioran (NPC'd) will full defend, preserving his spells against future need.
Sara, arriving at the door, sees that it is locked and that two guards with pikes stand nearby. They are somewhat distracted, and have not noticed her yet. Does she wish to bash open the door as part of her round 2 action?
Map Update
Code:
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
01 ----- ----- ----- |
02 |tent | |tent | |tent | |
03 X5 ----- ----- ----- Te |
04 X6X7X8 Ch P4 Ri AsNe |
05 XX XX |
06 # X2 |
07 XX XX XX Ig XX |^^^^
08 P5P6 # Di|^^^^
09 P7P8 XX XX |^^^^
10 ----- ----- |
11 |tent | |tent | |
12 ----- ----- |
13 |
14 X4 |
15 ----- |
16 |tent | |
17 ----- |
18 |
19 XX XX |
20 # X3 |
21 XX XX |
22 P2 P3 |
23__________________[][]_____________________
24 Sa
25
26
^^ = Hill/Raised Area
XX = Watchtower Support Beam
# = ladder hanging down from watchtower
21 (16) -- Te = Tenebrynn (R3)
21 (14) -- Ch = Charlarn, 3 points nonlethal damage (J4)
17 (16) -- Ig = Iggy (In Tower) (P7)
17 (14) -- Bandits, Non-Leaders (see below for abreviations)
15 -- As = Ashnar, 5 points nonlethal damage (R4)
10 -- Ne = Nezrak (S4)
08 -- Ri = Rinaldo (K4)
07 -- Di = Dioran (U8)
06 -- Sa = Sarah (J24)
P1 = Bandit with pike, 1st
X2 = Bandit with Crossbow, 2nd
etc.