papastebu
First Post
What was the net result of the discussion about attack rolls--and no jokes, please, about murderous bread--being used as damage to eliminate extra dice-rolling.
I only got as far as seeing them start to compare defense + DR to attack + base damage as a damage resolution, but I never saw what the decision was.
My thought on the whole thing was this;
1d20 +weap's base dmage +BAB +strength mod(melee) or +dex mod +wis mod/2(ranged)= total attack score.
And, 1d20 +BDB +con mod +armor's DR = total defense score.
Of course, magical weapons and armor are going to add more to the score, but if the attack score exceeds the defense score, then the remainder is damage. I playtested it, giving two 1st-level fighters the same gear and ability scores, and it seemed to work. There are a couple of other elements to this system that I've worked out, such as parrying, dodging, and blocking(shields, or bracers on unarmed defenders, or the shield spell).
Please help me update my info, and help me tweak the system if you see flaws.
I only got as far as seeing them start to compare defense + DR to attack + base damage as a damage resolution, but I never saw what the decision was.
My thought on the whole thing was this;
1d20 +weap's base dmage +BAB +strength mod(melee) or +dex mod +wis mod/2(ranged)= total attack score.
And, 1d20 +BDB +con mod +armor's DR = total defense score.
Of course, magical weapons and armor are going to add more to the score, but if the attack score exceeds the defense score, then the remainder is damage. I playtested it, giving two 1st-level fighters the same gear and ability scores, and it seemed to work. There are a couple of other elements to this system that I've worked out, such as parrying, dodging, and blocking(shields, or bracers on unarmed defenders, or the shield spell).
Please help me update my info, and help me tweak the system if you see flaws.