The same way I adjudicate most other actions. You’ve got a fighter or whoever that wants to chop off an opponent’s limb with their weapon. That’s a clear enough goal and approach for me to know what check to ask for and what DC to set.
I’ll ask for a weapon attack versus the target’s AC because that most closely approximates what’s happening in the narrative. Now this isn’t just a hit, but a hit to a special place with a potential added effect. So I’ll ask for the attack roll with disadvantage to hit the limb - it’s a hard target to get just right. Then I’ll compare the damage to the target’s constitution score and if the damage is greater than or equal to the constitution score, then the limb is severed.
Severing a limb is a big deal and a massive advantage in combat. So I’m okay with making it hard to do.
But let’s say they don’t do enough damage. They do 8 damage while the target has 14 constitution. Well, another good whack might finish the job.
Last post, and then I'll be done with this.
How would the player know that? I mean, to begin with, how did you the DM know that a pointed crossbow didn't inhibit or prevent an effective defense?
Suppose that the pointed crossbow was pushed up against the PC's back? Would that now "inhibit or prevent" an effective defense? Would this be equivalent to the "knife to the throat" situation now?
What if the crossbow was six inches away? What about a foot away? How far back does it have to be before the player can make a judge whether resisting is suicidal?
How many kobolds are required to grab a PC so that they negate the PC's ability to effectively defend and allow one of their number to gut the PC without an effective defense? You did say, "swarms of ankle-biters like goblins and kobolds who might try to overwhelm and drag you down." How many is a swarm, that I might know ahead of time as a player when I'm automatically doomed and have no defense? For example, if any one of them win a contested athletic check with me in combat, does that mean I now have a knife to my throat and so cannot effectively defend myself?
Why would anyone make normal attacks when they could bypass hitpoints in this manner?
How big does the dragons neck need to be before my plan to put a dagger to its throat is invalidated, and I would have been better off never attempting it?
If a simple Dexterity check is enough to achieve knife at the throat position as you assert, why does anyone need an attack bonus, AC, or damage bonus in your game? Won't basically any creature with a good Stealth check be able to kill anything about its own size, fully negating any defenses that the target has in AC or hit points? How does any player in your game survive such an onslaught save by your grace? Or how does a player know when a monster is protected by your grace so that they must resort to the risky strategy of the rules?
At this point, all I need to do is point to post #78 and say, "Those are your ideas regarding what good uses of the rule are."
Hard to do? So if I take disadvantage on an attack roll, and succeed, I can cut off my opponent's leg by doing more than their CON in damage? Have you play tested this?
So basically, a party could pretty reliably hack 1-2 limbs off the average foe in any one given round. Yep, that qualifies as a go-to tactic. Chop the fighter's legs off and finish him from range, or chop the wizard's arms off and face his mighty arcane headbutts.
I'm under the impression that Bawylie was picturing a scenario where the opponent has been pinned down or is otherwise rendered defenseless before the stinger-removal or limb-chopping could take place.So basically, a party could pretty reliably hack 1-2 limbs off the average foe in any one given round. Yep, that qualifies as a go-to tactic. Chop the fighter's legs off and finish him from range, or chop the wizard's arms off and face his mighty arcane headbutts.
To be perfectly fair, I'm sure that it works fine at your table, and that's the most that anyone can ask out of any house rule (or ruling).I’ve got 3 games going right now with these rules in play. Works fine.
To be perfectly fair, I'm sure that it works fine at your table, and that's the most that anyone can ask out of any house rule (or ruling).
I would even expect that your ruling might change, depending on the players at the table and how they react to your rules, but that variable is beyond the scope of this sort of thread.
HP are a mechanism the game presents for resolving uncertainty. Was so-and-so killed by such-and-such? Yes/No: narrate it. Not certain: determine damage and compare to remaining hps.But I don’t think you’re forbidden from bypassing HP simply because HP exists.
The DM exercised judgement, the player would only know it if he asked took some action to determine if it were true or not (possibly a mental action, like, "in my years of military service, did I ever see...").How would the player know that? I mean, to begin with, how did you the DM know that a pointed crossbow didn't inhibit or prevent an effective defense?
IIRC, it'd realistically inhibit or prevent an effective attack with the crossbow. Even 5e-RaW (contradiction in terms that may be), it'd be with disadvantage.Suppose that the pointed crossbow was pushed up against the PC's back? Would that now "inhibit or prevent" an effective defense?
A couple hundred, I think constituted a swarm in eds that had 'em, and a swarm might well have an attack that engulfed an enemy.You did say, "swarms of ankle-biters like goblins and kobolds who might try to overwhelm and drag you down." How many is a swarm, that I might know ahead of time as a player when I'm automatically doomed and have no defense?
Because they failed to sell it as a sure thing, so are relegated to using the mechanics, perhaps. But, yes, bypassing a game's main defense or plot-armor surrogate gets very dangerous to play. You can easily get a degenerate case where a major feature of the game is just gone in a practical sense.Why would anyone make normal attacks when they could bypass hitpoints in this manner?
So basically, a party could pretty reliably hack 1-2 limbs off the average foe in any one given round. Yep, that qualifies as a go-to tactic. Chop the fighter's legs off and finish him from range, or chop the wizard's arms off and face his mighty arcane headbutts.
To be perfectly fair, I'm sure that it works fine at your table, and that's the most that anyone can ask out of any house rule (or ruling).
I would even expect that your ruling might change, depending on the players at the table and how they react to your rules, but that variable is beyond the scope of this sort of thread.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.