godfear said:Heh... A couple Texans, yea.![]()
From the SRD
Table: Attack Roll Modifiers
Circumstance Melee Ranged
------------ ----- ------
Attacker flanking defender* +2
Attacker on higher ground +1 +0
Attacker prone -4 **
Attacker invisible +2*** +2***
Defender sitting or kneeling +2 -2
Defender prone +4 -4
Defender stunned, cowering,
or off balance +2*** +2***
Defender climbing
(cannot use shield) +2*** +2***
Defender surprised or
flat-footed +0*** +0***
Defender running +0*** -2***
Defender grappling
(attacker not) +0*** +0****
Defender pinned +4*** -4***
Defender has cover —–— See Cover —–—
Defender concealed or
invisible — See Concealment —
Defender helpless See Helpless Defenders
*A character flanks a defender when the character has an ally on the opposite side of the defender and that ally threatens the defender
**Most ranged weapons can't be used while the attacker is prone, but a character can use a crossbow while prone.
***The defender loses any Dexterity bonus to AC.
****Roll randomly to see which grappling character is struck when an attack is made against two or more grappling characters. The character attacked also loses any Dexterity bonus to AC.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.