D&D General Rules that weren't...

Is it? I haven’t read Daggerheart, but it works well for Dungeon World.
Similar: in Daggerheart, the PCs go in whatever order they want, but if a PC fails a roll, or rolls success with Fear (ie a complication) the spotlight shifts to the GM, who can then activate monsters, environments, whatever. Once the GM is done, the spotlight shifts back to the PCs.
 

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Yes, very similar! I go to 12 instead of only 10 to line up with weapon dice, and I have spells be based on number of different components instead of whether or not you upcast them. But that’s just small details, the fundamental concept is the same. I actually had the idea independently around the same time he released this article for general access. I do really like his full version with the “recovering” status, but I didn’t adopt it cause my players were already intimidated by the basic version. Didn’t want to change too many rules at once, but I would consider suggesting it for the next campaign I run for the same group of players.
I think what I’d really want from something like recovery time is the ability for PCs to act multiple times in a round (like if they’re using a fast weapon like a dagger), but that’s likely extremely broken.
 

I think what I’d really want from something like recovery time is the ability for PCs to act multiple times in a round (like if they’re using a fast weapon like a dagger), but that’s likely extremely broken.
You could make it a “turns until I get to act” count instead of a “turn count I act on next round”. I don’t think it would necessarily be broken, it would just be a lot more complex, because everyone has to update their counter every single turn.
 

I would be interested in trying a more dynamic initiative system sometime, but I now exclusively use DDB's Maps, which doesn't let you edit the initiative order once you've begun a combat. I'd have to end the combat, reselect all the combatants, then start over each round, which feels like too much effort.

A more dynamic initiative system would've worked better back when I had little initiative cards that I'd hang on the DM screen. I could easily just shuffle them around each round. But I don't even use a DM screen anymore ...
 

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