DrSpunj
Explorer
argo said:It is the old "I'll hold him, you hit him" routine.
Please focus on the bolded part of your quoted statement there, argo. What combat mechanic in the 3.x rules set do you think most people would agree best exemplifies a wrestling Hold?
I'd be interested to see; maybe we should do a poll. To me, it's being Pinned! You've got the guy under your control so he can't really avoid your buddy knifin'im.
But I agree with your last paragraph. It doesn't have to be people rolling around like fish out of water, but if your grappling target isn't pinned, what's to prevent him from trying to avoid the blow that's coming? And better for him yet, why wouldn't he twist and turn so his grappling opponent may get hit instead? That's very cinematic to me! How many movies and stories and whatnot describe the hero wrestling with one foe while another moves in to stab him or fire a gun or something, then at the last moment the hero uses his wrestling foe as a shield from that attack?
Anyway, I can see both sides, I just prefer using the Bull Rush mechanic. Whatever works for your game!

Thanks.
DrSpunj