Tequila Sunrise
Adventurer
My current fix for my Small race (right now I'm only dealing with one) is:
1. It has shorter reach and a shorter "safe step" than other races, and therefore provokes OAs from larger opponents so long as the larger opponent can safe step away. (Safe Step = 5' step or 1 square shift.)
2. Small and smaller creatures can flank because they don't actually have zero reach.
3. The tumble mechanic is equally available to characters of all classes, so any Small PC can use it to avoid OAs with a reasonable chance of success.
4. This Small PC race has a free feat; if they successfully avoid an OA, their opponent loses their mark on the Small guy. (Marking is something that everyone does in my RPG, and is a very important mechanic. It indicates where your attention is focussed, so losing a mark on your opponent basically means that you just don't know where they are and therefore can't effectively defend yourself.)
So with this fix, melee PCs of this Small race have to be aggressive and focus on Dex which I think makes sense.
But whatever, more base damage is just a simple way to make bigger weapons more appealing to players.
TS
1. It has shorter reach and a shorter "safe step" than other races, and therefore provokes OAs from larger opponents so long as the larger opponent can safe step away. (Safe Step = 5' step or 1 square shift.)
2. Small and smaller creatures can flank because they don't actually have zero reach.
3. The tumble mechanic is equally available to characters of all classes, so any Small PC can use it to avoid OAs with a reasonable chance of success.
4. This Small PC race has a free feat; if they successfully avoid an OA, their opponent loses their mark on the Small guy. (Marking is something that everyone does in my RPG, and is a very important mechanic. It indicates where your attention is focussed, so losing a mark on your opponent basically means that you just don't know where they are and therefore can't effectively defend yourself.)
So with this fix, melee PCs of this Small race have to be aggressive and focus on Dex which I think makes sense.
To play devil's advocate, it could be argued that bigger weapons make it easier to strike a crippling/killing blow than smaller weapons. Yeah a scalpel to a vital organ is lethal, but it'll still take a bit of time to bleed out. Meanwhile a big honkin' sword can take a head right off.Dannyalcatraz said:All you really need to do to kill someone is the right amount (and kind) of damage in the right place- a cut a few mm deep can kill if its done right...but no one would argue that a scalpel is equally dangerous to a Zweihander in melee combat.
Would they?
But whatever, more base damage is just a simple way to make bigger weapons more appealing to players.
TS