OTOH, a cleric who goes god-shopping every few levels and who tries to return to his original faith may find himself in a mechanically disadvantageous position...dead.
No. Clerics are a prime counterexample; there are mechanical consequences for violating a moral code, and yet there is no limit to variety of moral codes that a cleric can have; as long as the DM agrees there's a deity that offers that moral code, the player can use it.
I could be wrong, but I think KidSnide is referring specifically to classes with but one moral code option. Like the paladin; you either play a Galahad, or you play a different class.
A paladin should slay evil. Killing a vampire that is ravaging the countryside is great. Killing a merchant because my "spidey sense" said he was evil is murder (and probably punishable by local laws far and away before getting into situational ethics).
DMs who specifically target characters by putting them in "no win" situations should be bound and gagged and roasted at the stake with their DM guides as the kindling.
Agreed! Player stupidity is not the fault of management and arguments to the contrary will be scoffed at.<SNIP>
In a RPG campaign, the only place for a DM to introduce a Kobayashi-Maru situation for a player or players is with the permission of said player or players.
However, if a player puts himself in it, that's his own problem. I have witnessed players who, through roleplay, put themselves in the position to be killed or exiled by the ruler of a region...and at a time when the party absolutely could not afford to leave the region. No win here.
In a RPG campaign, the only place for a DM to introduce a Kobayashi-Maru situation for a player or players is with the permission of said player or players.
My question is simple: are such classes more fun when there are mechanical penalties for failing to live up to your ethos? EDIT: I'm not interested in whether your favorite class should have mechanical penalties for failing, I'd only like to know if the possible penalties make the class more fun.
(For what it's worth, I tend to agree that if I tick off the divine dude who gave me my holy mojo, it only makes sense that I lose my mojo. But seriously, I'm more interested in discussing what makes a class fun.)