Sword of Spirit
Legend
Remember that not every item requires attunement.
I'm handing out .5 of what the DMG recommends and I'm awash in items.
The game does assume magic items and even has rules around it. The maths doesnt assume magic items, which is different.
What's the DMG recommendation? I never noticed that.
There's a tiny little paragraph at the bottom of the page, where the Treasure Hoard section begins.
I'm not actually following those guidelines, but rather doing it based on what feels right, and I'm tracking about 1/2 what they say in that paragraph.
You mean the paragraph "over the course of a typical campaign a party finds treasure hoards amounting to..."
I didn't think that qualified since the contents of a rolled hoard are wildly variable. My group probably has had much more cash than that at times, enough for two of them to buy nice little town villas, but at 6th-7th level they only have three permanent items, and two of those are recently acquired 'on loan' (Demonslayer the artifact greatsword, and a wand of lightning bolts); the third being the +1 dagger found on the first level of Dyson's Delve.
From what I can tell my campaign looks to fit well within the 'low magic' paradigm for 5e, currently each of the three main PCs has one permanent magic item but they are either minor (+1 dagger) or loaners with flaws (Demonslayer can corrupt its wielder; the lightning bolt wand has a 1 in 12 chance per use of zapping the user). I like it that this works fine in 5e, the PCs remain well-balanced and three level 6 PCs can take on CR5 monsters just fine.