What's the DMG recommendation? I never noticed that.
I remember an article or some such that suggested around 6 permanent items per adventurer over the course of their career. Magic items are assumed, but its not as part of the monster math. Magic items are pure gravy.It's another reason why I like 5E. Zero magic items is the default. It's very easy to expand magic items without hurting game balance.
Don't those require Concentration, and thus don't stack? Potions are not exempt from Concentration rules, so...Yet there's a huge amount of consumables in there that ironically are incredibly powerful (potions), yet you end up collecting a massive number of them - and they stack. The Paladin in my group drank a few (oil of speed, potion of storm giant strength, etc) then went off to solo a CR18 Dragon at level 14.
All sitting there gathering dust in various bags of holding.
I remember an article or some such that suggested around 6 permanent items per adventurer over the course of their career. Magic items are assumed, but its not as part of the monster math. Magic items are pure gravy.
There's a difference between the "assumed" and "default" amount of magic items, and how many are required. 6 are the default, but none are required.
Don't those require Concentration, and thus don't stack? Potions are not exempt from Concentration rules, so...
Just looked through the DMG. Absolutely none of the potions, elixirs, or oils in there require concentration.
The potion of animal friendship says that it grants you the ability to cast a spell. That spell doesn't require concentration.
Of the other potions, all of the ones that name a spell (rather than describing a non-spell effect) specify that you gain the effect of the spell--not that you can cast it. The ones that give you the effects of spells that would require concentration even go out of the way to say that concentration isn't required.*
Gaining the effect of a spell is not a game element that requires concentration on your part, unless you are casting the spell in some way, or unless something specifically says it does.
*The sole exception is the potion of mind reading which grants you the effects of a concentration spell without spelling out that you don't have to concentrate. Given the way the rules work, that is likely a mistaken omission of the redundant "no concentration required" statement.
Has anyone run into the issue of attunement allowing for too few of magical items?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.