Hmmm....Preferred character concepts.
I never developed the specifics and deeper aspects of these characters earlier, as there's not much point until I'm able to use them in an actual campaign.
So, I have ideas in mind for them but nothing concrete written yet besides some basic notes on stats and gear, on my laptop (not my PC at present, which is what I have Internet access with).
Oh, and note to the others; important to remember that since it's an adventure path, chances of dying are
probably above average, so being able to get
Raised/Resurrected/Revivified is probably important.
And in Arcana Unearthed/Arcana Evolved, that means ya have to get a Truename (IIRC, none of those spells in AU/AE works unless the caster knows their subject's Truename, so Unbound characters cannot return from the dead).
I'm quite willing to fill any role needed by the party, though I have a preference for warrior and warrior-mage types in AU/AE (normally more mage-oriented in D&D, though; I'm fine with playing rogue and healer types too, but just have less frequent desire to play such archetypes; and pure mages have some hurdles in AU/AE).
These character ideas are presented in no particular order, except I did group them together a bit by race. Click on the spoiler block's button to skim them.
[sblock=Arkhandus' PC Ideas]
Vardagithan the Reaver - Male Sibeccai, Truenamed, Greenbond
A strong, kind of tough and sneaky sibeccai, but relatively clever for his kind. Vardagithan has developed a close bond with nature over the years, and it shows a bit in his wilderness affinity and occasional savagery in combat, much like the sibeccai of old before Giantkind enlightened them. For this he doesn't quite fit in so well with his own kind or other cityfolk, though he's not really all that uncivilized. In fact, Vardagithan is quite kind to those in need, and even a bit educated despite his rural upbringing.
Concept: Healer and secondary melee warrior, only a little social and a little scholarly, mostly a bit shady and violent though. Likely to use some cold-themed magic, having some kind of affinity for winter, possibly a reflection of his cold ruthlessness toward enemies (Energy Mage - Cold as a feat). Might be something of a hunter or vagabond. Likely poor Dex and Cha, good Str and Wis, average or above average Con and Int.
Background: Vagabond.
Sareigor the Bold - Male Sibeccai, Truenamed, Warmain
A falchion-wielding brute of a sibeccai, but quite civilized when he isn't purposely trying to intimidate lesser folk. Sareigor is gifted with a tall frame and thick bones, and is very fit. A natural warrior, he's quite intimidating and exceptionally tough, lending him great bravado. However, Sareigor also has a civilized upbringing and demeanor, so he is reasonably smart and familiar with social matters, despite little experience in actual debate, diplomacy, or manipulation. His only social talents are in the art of intimidation, but he knows well enough when that isn't the right solution to any given task. He's always focused on combat training, and has good teamwork skills. He likes to fight, after all.
Concept: Meat shield and melee specialist, a damage sponge. High Intimidate skill (Affinity with Skill - Intimidate, as one of his feats). Likely poor Dex and Cha, great Con, above average Str, average or above average Int and Wis.
Background: Mercenary.
Azrik Vossh - Mojh, Truenamed, Magister
A reasonably fit and highly intelligent mojh, Azrik Vossh (he/it insists on using his/its full Draconic name since the transformation he underwent into a mojh) is resourceful and adventurous, bored with years of study in a stuffy tower with fellow mojh-aspirants. He would rather continue his pursuit of arcane power and secrets in the greater world outside that isolated tower. His exercise to avoid going stir-crazy has made him relatively strong and tough for a mojh, though still weaker than he had been in his former, human life. His motto is that any good opportunity deserves to be taken and exploited, though he does retain some human scruples.
Concept: Primary spellcaster, limited scholar, and minor to intermediate melee support (at least at low levels). Likely poor Cha, great Int, above average Str and Con, average Dex and Wis.
Background: Scholar.
Xikxos - Male Verrik, Truenamed, Akashic
A talented, scimitar-wielding verrik, Xikxos has a penchant for dabbling in both practical skills and scholastic pursuits, which consequently interferes with his mastering of swordsmanship. Nonetheless, he's fairly fit in both mind and body, skilled in various weapons, armors, and shields, with a knack for avoiding harm through cleverness, good armor, and modest agility. Xikxos has some minor problems with focusing one a single task or topic, but at least he's flexible and reasonably attentive when necessary. It doesn't help that he occasionally gets lost in deep, philosophical thoughts that probably wouldn't make rational sense to non-verrik.
Concept: Jack of many but not all trades, especially focused on swordsmanship (Natural Swordsman feat) and defense, not very fast with his armor and other gear. Capable but not exceptional rogue-type in skills. Likely good Int, above average Str and Dex, average or above average Con, Wis, and Cha.
Background: Rogue.
Qyrabi - Male Verrik, Truenamed, Wood Witch
A strong and straightforward verrik, Qyrabi likes to solve his problems through violence or other quick, simple means, despite being fairly rational and insightful otherwise. He just prefers to avoid wasting more time than necessary on any matter, and would rather avoid long, pointless arguments that are more likely to just frustrate people or favor whoever's most eloquent, deceptive, and manipulative. He's honest and wary of any deception or ulterior motives, though just as mysterious and dismissive as any other verrik when questions about his own people are brought up. Qyrabi enjoys the relative simplicity and stark qualities of living among nature to life among cities of noisy, selfish, scheming humanoid rabble. He has a particular affinity for trees and plants, in their simple, austure existence and seeming agelessness. Despite being somewhat abrasive, Qyrabi really doesn't mind dealing with other people if they're reasonable enough or just plain quiet.
Concept: Good secondary spellcaster, secondary melee warrior, and limited utility fellow. Defensive orientation initially but with some offensive skill, and will likely focus more on offense and utility later. Kind of tough, and inclined towards destroying offensive items or obstacles, so feats are probably Sturdy and Energy Mage (Acid). Likely poor Cha, good Str and Wis, average or above average Dex, Con, and Int.
Background: Ranger.
Rohkkath - Male Litorian, Truenamed, Snake Warrior
An agile litorian hunter, Rohkkath has an unusual affinity for snakes and the aspects they embody as a totem spirit. He is more of a loner than some of his kind, as a result, but naturally charismatic and better suited to traveling with non-litorians. Rohkkath is fit but not as muscular or tough as some of his kind, and he's fleet of foot. He has good skills as a hunter and scout, but lacks the instincts and deeper thought processes to be truly great at these things. Instead he's learned to fight well and be a good survivor, especially since his talents and affinities have caused him to be alienated from his clan.
Concept: Nimble melee warrior and throwing-weapon user, decent huntsman and scout. Wields a greater battle claw probably, as well as some javelins or the like. Likely good Dex, above average Str, Con, and Cha, roughly average Int and Wis.
Background: Hunter.
Toravha - Male Litorian, Truenamed, Unfettered
A spikestick-wielding litorian vagabond, Toravha was one of the smallest fellows in his clan and coped with that status by building up his agility and finesse. Toravha eventually left his clan and wandered among other folk for a time, never feeling quite at home amongst the clan and needing more practice with his techniques. He became even sneakier and a bit less scrupulous, but is still trying to find his place in the world.
Concept: Nimble melee warrior and ranged weapon user, good athlete and acrobat, capable scout and sneak. Essentially similar to Rohkkath but more combat-focused and sneaky, with different weapons, less social ability, more athleticism, and even more agility but less speed. Likely poor Cha, great Dex, above average Str and Int, average Con and Wis.
Background: Vagabond.
Akkhar Ul-Gorial - Male Human, Truenamed, Mage Blade
A rapier-wielding human warrior and dabbler in the arcane, Akkhar was recognized for his magical talents and natural finesse at an early age, and spent many years training to become a mage blade at a small academy of sorts. He studied and trained to improve his physique and raw toughness, while also improving his great agility and manual dexterity. Unfortunately he had poor muscle development and little inclination towards truly difficult physical training; pain and punishment he could endure and grow tougher from, but too much effort was anathema to his natural laziness. His short attention span only increased the amount of time he had to waste at academy to learn his skills, which really annoys him. Although energetic when he needs to be, Akkhar prefers to lounge about or wander at a relaxed pace. Akkhar is only energized when his future is on the line, though, so laziness rules him most of the time. Still, he gets bored with any place after a while and is stricken by wanderlust. Besides, while travel and daring adventures take a lot of effort, they can be pretty exciting and lucrative. Sometimes he's a bit too lackadaisical, though.
Concept: Secondary spellcaster, secondary melee warrior, and decent ranged combatant, with minor utility capacity. Likely poor Wis, great Dex, good Con and Cha, average Str and Int.
Background: Vagabond.[/sblock]