volcivar said:
How many novels have you read where the "wizards" have an unlimited store of energy? How many have you read where they were exhausted (physically and mentally) from mystical exertion? I have read plenty like that.
That comment of mine you're responding to says outright that reasons of game-logic are too argumentative to be worth dwelling on, and it should rather be examined on its value as a game mechanic.
/deep-throated, condescending tone on
Perhaps you didn't READ my post, but if you did it's VERY clear you did not COMPREHEND it.
/deep-throated, condescending tone off
(pretty obnoxious ain't it?

)
I have no problem with the "8 hours rest". How is the rest period hefty, unheroic, or problemmatic?
OK, you don't have a problem with it. Do you see an actual point to it though? Isn't just establishing a rule that casters can't prepare spells more than once every 24 hours sufficient (not to mention less cumbersome)? I already covered the pacing problems in an above post with regards to having no real choice but to allow for periodic 8+ hour time-sink, no matter what other circumstances or deadlines an adventure dictates. Review, read, comprehend, refute, inflame, etc.
Should casters never run out of spells? I hope you don't mean that.
No, again, see previous post please.
Did monte promise to take that out? NO. So why are you harping on that so much? If it was an expectation, perhaps it was unfounded. There was no indication that this was to be the case.
Hmm. Seems you've gotten so fired up about haranguing me on my profound disappointment with AU resurrection that you're not up to speed with my minor greivance about the 8-hour recharge lol. Promise or no, it seems like an odd choice to keep this particular PHB artifact if a guy's re-inventing the entire magic system. He should just keep the good stuff.
Is the magic system he presents more flexible that 3.x? Yes.
If everyone casting from the same basic, homogeneous list equates to flexibility, then I guess so. I know I know...greatest thing since sliced bread...failure to comprehend...yadda yadda. I'll wait 'til the honeymoon's over to see how this all pans out.
It seems to me that you skimmed the book, instead of READING it. (I could be wrong). But it is VERY clear you did not COMPREHEND the content.
Like I said, pretty obnoxious.
What's more it also seems you have read into Monte's statements more than was intended, or visualized what you would have liked him to have done. That's YOUR fault.
See my comments in
the other thread about this dubious defense (and reply there please, if you must). Or don't, whatever. My interest in the topic has cooled considerably since Monte chimed in himself.
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Varianor Abroad said:
Look at the last sentence. That's the relevant one.
This is a big reason why I'd rather keep this on the other thread, because I'm responding to comments I already addressed a day or two ago with Volcivar. See for yourself:
Monte said that people should die, and that if people never die the feeling of accomplishment for success diminishes right along with the consequences for failure. He's even said it's just outright weird to have a campaign where death is just a speed bump. Volcivar, it's like you skipped right over all of that to focus on the part where he said it could still be done. That last bit isn't some loophole that gives him an out on all of the stuff he said before it.
And here you've done the same. Only the last sentence is "relevant" for some reason.
Now, as to the math. The spell raise the dead (lesser) is available to someone who can cast 7th level Complex spells. It has a Positive Energy and truename descriptor. (You must have a truename to have it cast on you.) Any 13th level magister, 13th level greenbond or caster-who-can-cast-7th-level-simple-spells-and-took-Complex-Spell (7th level) has access to it.
Hmm. That actually sounds like potentially more classes than are capable of casting Resurrection in the PHB, does it not?
(Diminished lesser raise the dead has only a 50% chance of success. You only get diminished spells if you have access to the regular version, so let's just assume that the 7th level version is being cast.)
That's probably best.
So it's a 7th level spell. Spells for Hire, p.136 AU gives us the cost which we should assume is for a single casting. Raise the dead must be cast on 7 consecutive days. So that's seven castings. The cost is caster level x 70 gp for a 7th level spell. 13x7x7=4459 gp. But wait, we're not done. Each casting requires a 500 gp pearl. That's another 3500 gp. (The spell specifically says one pearl is required per casting.) So you have to spend (4459+3500=) 7959 gp. Probably reasonable for the person approached to round up to 8000 gp.
Yes, I agree--it puts quite a dent in the coinpurse!
Please reread 171, Bringing Back the Dead. Here's a few choice quotes:
Feh. So they lug their coinpurse over to a mercantile magister's place of business instead some idealistic greenbond's grass hut.
It's not quite as simple as saying "I spend the money" if you apply the rules. In fact, it's almost the basis for an entire adventure! Heck, my PCs already have scars.

I've run 2 sessions so far....
Scars, huh? Yeah, I like those hero points! I'll be trying to start a campaign up this weekend, and I'll see how this all pans out. Actually made a note or two based off of these threads, much thanks.