Plane Sailing said:I think the only bits I really don't like are the dog people and the cat people, not least because they read like sub-standard rip-offs of the Aslan and Vargr from Traveller (even down to the dog-people being the ones which are artificially raised to their intelligent status).
At least Traveller managed to bring some "alieness" into the alien races.
Rybaer said:
It just reduces all penalties for fighting with two weapons by 4. Also, it's a prereq for improved two weapon fighting and two weapon defense.
Plane Sailing said:... it becomes clearly a case of "purchasing" and ECL with xps, rather than the somewhat muddled approach which is actually used.
Cheers
drnuncheon said:
I think "alienness" of "alien races" is far more important in a sci-fi game than it is in a fantasy game. For a sci-fi game, part of the attraction is dealing with strange new races and their outlook.
Very little fantasy involves "first contact", on the other hand. Instead, the races are generally better integrated into the society of the game, and are used more as reflections of or a mirror to humanity, often being embodiments of one aspect of culture or personality. In other words, they are archetypes, and as such they are far more "human" than the aliens from sci-fi (at least good sci-fi).
Plane Sailing said:There is no reason why fantasy races need not be as fully distinct as alien races in a sci-fi game... little of those games are about first contact after all, most sci-fi settings have well-known aliens (sounds a bit like an oxymoron!).
drnuncheon said:
Very few sci-fi games have well known alien races that are truly alien, especially as PCs.
J
do you get the spell energy to cast those two 2nd level slots in the same round