Merlion said:The fact that religion, aside from the Faen and there(in my opnion and to my taste) silly creating gods for everything and anything, isnt hardly touched on at all I'm not 100% happy with, but it is better in many ways than how polytheism based around a not always that great an alignment system is shoved down ones throat in DnD.
You sorta say it yourserlf, but it's not like D&D3E really touches on religion, either. In D&d3E, there is no religion, just nifty powers. At least in AU, religion is a part of the fabric of life, as in the real world, and not just an excuse to get more kewl powerz. I particularly like that the various instances of religion (feats, Faen beliefs) aren't munchkin-fodder.
Also, the removal of a "cleric"-type class was deliberate. Apparently, nobody wants to play clerics in D&D, but everybody needs healing, so someone is usually "stuck" playing the cleric. Monte figured that was silly, and tried to design classes that people would *want* to play. Me, i've never seen the problem--but most of the D&D groups (of all editions) i've talked to have. 'Course, i think a large part of the problem is linking the religious class to the Knights Templar archetype. I saw a lot more specialty priests (AD&D2) get played than clerics in any edition. And most players chose a significantly less-combat-worthy priest. Unless they went for the wargod priest with very little healing ability.