The two faen carefully weave their way through the maze of junk, Pyior leading the way with his magically enhanced sight. The others stay back, carefully listening for feedback or signs of trouble.
A pair of soldiers, apparently on their way to duty, swing by to see what you are up to. Ys-Baddaden takes the opportunity to inquire about the junk in the storeroom.
"Oh, that stuff has been there since we got here," one of the soldiers says. "We started poking around in there, until an armoir tipped over and broke Langham's leg. Truthspeaker had to heal him up. After that, the Colonel forbid anyone else to go climbing through that mess. I think he said we'd clean it out eventually, once all the more important work is finished."
The giant thanks them and the soldiers head upstairs.
The faen find nothing of value and little of interest amongst the crates and boxes, though it would takes countless hours to thoroughly search them all. Several paths dead end, but near the back of the room Pyior finally spots something of interest. Under a desk, concealed on three sides, is a trapdoor in the floor. It would have been overlooked as another scrap of wood were it not for an attached metal ring and freshly abraided edges. It does not appear to be trapped.