Augment healing and undead

Nifft said:
I roll separately for the two separate effects. These two lines: ... are why I deem there to be two separate effects.

So if it's an entirely separate effect to the curing, where do you get the 1d8+X figure for damage dealt?

If the damage dealt is not the same as the damage healed, what is it?

-Hyp.
 

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My view is that it requires a Turn Undead to use (right?)... so its positive energy augmenting the spell. So, it should apply to damage dealt to undead. What RAW says... meh. RAW is often quite silly.
 

I think you guys are arguing the wrong thing here.

The spell says:

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level. Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds.

The argument you should be having is whether the additional healing added by Augment Healing is addition positive energy, or simply a normal healing spell in the hands of a focused healer (potentially implied by the 4 ranks of Heal as a prereq).

If it's the first, then clearly the damage increases. If it's the second, you could argue it does increase for the same reason the healing increases: the healer knows where the healing/damage is needed the most. Conversely, you could argue that because Undead can't be subject to critical hits, the cleric wouldn't be able to use his increased knowledge of healing to do more damage. Just some food for thought.
 


MithrasRahl said:
Conversely, you could argue that because Undead can't be subject to critical hits, the cleric wouldn't be able to use his increased knowledge of healing to do more damage.

The spell would certainly heal more damage than normal on a plant or ooze, which are also immune to critical hits.

-Hyp.
 

MithrasRahl said:
The spell says:

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level. Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds.

IDHMBWM, but if this is the correct wording you can throw me into the camp of the feat adding to damage against undead. The spell channels positive energy, so the question is if the feat increases the amount of energy drawn upon by the spell or if the feat gives someother means to heal. I don't know about you, but ifa clear rules line cannot be found, I'm much more comfortable sayingthat the feats draws more energy with the spell than the feat acts on its own to increase the healing.

If the feat draws more energy with the spell, then obviously it should work against undead. If the feat brings healing to the table in its own right, then it should also work with things like Remove Disease. Because if the feat brings healing in its own right, then who cares whether Remove Disease actually provides healing so long as its a Conjuration [Healing] spell? {Yes, I know the rules answer to this - I'm just saying that if the feat brings healing on its own that the rules answer is now a bit suspect}
 

Hypersmurf said:
So if it's an entirely separate effect to the curing
I think you see my reasoning, but don't find it compelling.

I likewise see yours, but am not compelled. :)

Cheers, -- N
 

With things like Touch of Healing (or wands of Lesser Vigor!), Augment Healing is a pretty sub-optimal feat selection. I'd have no problem with it doing a few extra points of damage vs. undead.
 

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