Bagpuss
Legend
Augment Healing says....
Vigor, lesser (1st Level Cleric, Druid Spell) FH 1
Vigor (3rd level Cleric/Druid Spell) FH 2
Vigor, greater (5th level) FH 4
Vigor, Mass lesser (3rd level) FH 1 (multiple targets)
Vigorous Circle (6th level) FH 3 (multiple targets
Each grants Fast Healing X, but it is phrased interestingly.
Duration is 10+1 round/level, and refer to Vigor, lessers wording, but change the hit points per round.
All the spells are Conjuration (Healing), so should get a bonus from the Augment Healing Feat.
Has the been any offical ruling as to how it works?
You could read it that 1 hit point a round becomes 3 hit points for the 1st level spell. The 2 hit points becomes 8 hit points per round for the 3rd level spell. Which seems to make the feat/spell a very over powered, but technically seems correct. The spell you cast heals one point in the first round, and the augment healing then adds another 2 (for the 1st level spell). Next round the spell does the same so should/could the augment. But then over the 11 rounds assuming a 1st level caster it heals a total of 33 hit points.
The other way is that the Augment Healing effect only occurs once, perhaps on the round the spell is first cast. The spell will over all heal 1 hit point * X rounds (11 in total for 1st level caster), so Augment only adds +2 to that, for a maximum of 13 hit points.
Is there any offical ruling (I'll except Sage Advice) on this?
Of I'm going to be a playing a Cleric so I'ld really like the first option, but since I often DM, my gut tells me the second seems more balanced.
Benifit: Add +2 points per spell level to the amount of damage healed by any Conjuration (Healing) spell that you cast.
Vigor, lesser (1st Level Cleric, Druid Spell) FH 1
Vigor (3rd level Cleric/Druid Spell) FH 2
Vigor, greater (5th level) FH 4
Vigor, Mass lesser (3rd level) FH 1 (multiple targets)
Vigorous Circle (6th level) FH 3 (multiple targets
Each grants Fast Healing X, but it is phrased interestingly.
With a touch of your hand, you boost the subject's life energy, granting him or her fast healing ability for the duration of the spell. The subject heals 1 hit point per round of such damage until the spell ends or she begins dying of hit point loss during that time.
Duration is 10+1 round/level, and refer to Vigor, lessers wording, but change the hit points per round.
All the spells are Conjuration (Healing), so should get a bonus from the Augment Healing Feat.
Has the been any offical ruling as to how it works?
You could read it that 1 hit point a round becomes 3 hit points for the 1st level spell. The 2 hit points becomes 8 hit points per round for the 3rd level spell. Which seems to make the feat/spell a very over powered, but technically seems correct. The spell you cast heals one point in the first round, and the augment healing then adds another 2 (for the 1st level spell). Next round the spell does the same so should/could the augment. But then over the 11 rounds assuming a 1st level caster it heals a total of 33 hit points.
The other way is that the Augment Healing effect only occurs once, perhaps on the round the spell is first cast. The spell will over all heal 1 hit point * X rounds (11 in total for 1st level caster), so Augment only adds +2 to that, for a maximum of 13 hit points.
Is there any offical ruling (I'll except Sage Advice) on this?
Of I'm going to be a playing a Cleric so I'ld really like the first option, but since I often DM, my gut tells me the second seems more balanced.