Augment Healing and Vigor

Drakh

First Post
I recently purchased the Complete Divine book and while putting together a new cleric for my friends campaign i came across an interesting dilema...

Lesser Vigor (1st level Cleric spell - conjuration [ healing ] ) provides fast healing 1 for 10 rounds + 1 round per caster...

a 3rd level cleric with healing domain and domain focus (healing domain) feat (+1 caster level) will heal the maximum of 15 hps in 15 rounds.

now Augment healing feat states that you Add +2 points per spell level to he amount of damage healed by any Conjuration [Healing] spell you cast...

As i read this i could come up with two conclusions - you either add 2 rounds of additional healing to the spell (taking the total to 17 hps in 17 rounds) or you increase the fast healing to 3 (taking the total to 45 hps in 15 rounds!)

the second way seems to be the most logical but IMO that seams a tad powerful for a 1st level spell.
 

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It's not all that powerful, the Sacred Healing feat allows you to use one of your turning attempts to give all your allies (including yourself) within 60' fast healing 3 for x + charisma modifier rounds (if I'm remebering it correctly). It's in the Complete Divine somewhere.
 

I think the augment healing feat would add 2 rounds to the duration rather than the amount of fast healing, otherwise the amount of benefit the spell gets from the feat compared to say, cure light wounds, is completely skewed.

Plus, you think they're gonna intentionally put in a level 1 spell that can heal 45 damage? (even if it is over 15 rounds)
 

the formula for sacred healing is only 1 + cha in rounds which keeps it fairly low while also using a turning attempt.

The idea of having a heal spell that is 1st level doing (minimum) 33 hps of healing compared to cure moderate wounds which is a 2nd level spell that does 26 hps (maximum) is kinda out of balance. even cure serious wounds can only heal a maximum of 39 hps!
 

Drakh said:
now Augment healing feat states that you Add +2 points per spell level to he amount of damage healed by any Conjuration [Healing] spell you cast...

Lesser Vigor doesn't actually heal any damage, though; it just provides Fast Healing.

So if anything, it would cure 2 points of damage upon casting, and then provide its normal Fast Healing benefit.

Alternatively, if adding two to nothing is not the same as adding two to zero, then Augment Healing simply has no effect in conjunction with Lesser Vigor.

They're considering Errata'ing the Vigor spells to be Transmutation, in which case the argument would be moot :)

-Hyp.
 

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