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Aundair raiders - Game started.

Here is my character. If anyone has any pointers or suggestions, let me know, like aura's that would be more beneficial.

[sblock=Retief Mantayne]Retief Mantayne

Male Human Marshall 6
Alignment:

Abilities: (32)
STR - 8 (0 Points)
DEX - 16 (10 Points)
CON - 13 (5 Points)
INT - 12 (4 Points)
WIS - 8 (0 Points)
CHA - 18 (13 Points + 1 LA)

HP: 6d8+6 =
Speed: 30ft
Initiative: +3

AC: 17 (+4 Chain Shirt +3 Dex)

Saves:
Fort: 6
Reflex: 5
Will: 4

BAB/Ranged/Grapple: +3/+7/+3

Weapons:
+1 Human Bane Longbow +8 1d8 x3 100ft
Versus Humans w/in 30ft: +11 1d8+2d6+3 x3 30ft
Rapid Shot versus Humans w/in 30ft: +9/+9 1d8+2d6+3 x3 30ft

Class Abilities:
Skill Focus (Diplomacy)
Auras

Racial Abilities:
+4 Skills at 1st Level
+1 Skill at each level
Extra Feat at 1st Level
Favored Class: Any

Skills:
-Bluff – 13 (9 Ranks + 4 Cha)
-Diplomacy – 22 (9 Ranks + 4 Cha + 2 Negotiator + 3 Skill Focus + 6 Synergy)
-Gather Information – 6 (4 Cha + 2 Synergy)
-Intimidate – 6 (4 Cha + 2 Synergy)
-Knowledge Local – 6 (5 Ranks + 1 Int)
-Knowledge Nobility and Royalty – 6 (5 Ranks + 1 Int)
-Listen – 5 (6 Ranks – 1 Wis)
-Sense Motive – 10 (9 Ranks – 1 Wis + 2 Negotiator)
-Spot – 5 (6 Ranks – 1 Wis)
-Speak Language: Halfling, Draconic, Gnome, Dwarven, Orc

Feats:
-Point Blank Shot
-Precise Shot
-Rapid Shot
-Negotiator

Auras: Minor +4 Major +1
-Minor- Motivate Charisma: +4 bonus on Cha checks and Cha-based skill checks
-Minor- Motivate Dexterity: +4 bonus on Dex checks and Dex-based skill checks, and Initiative checks
-Minor- Master of Tactics: +4 bonus on damage rolls when flanking
-Major- Motivate Attack: +1 bonus on melee attack rolls
-Major- Steady Hand: +1 bonus on ranged attack rolls

Languages:
-Common
-Elven
-Halfling
-Draconic
-Gnome
-Dwarven
-Orc

Equipment:
MW Chain Shirt 250gp
+1 Bane Longbow 8400gp
Ring of Sustenance 2500gp
Trident 15gp

Total Money: 835gp

Physical Appearance:
Age: 24
Height: 6’1”
Weight: 165
Eyes: Blue-Grey
Hair: Brown
Skin: Fair

Retief is a tall, lean man. His pale blue-grey eyes are quite remarkable, and he keeps his hair trimmed short enough that no man can grip it in his hands. He wears a shirt of chain under his tunic, but over that an Aundairian military cloak, woven in blue, hangs, ragged and well-worn. He slings an immaculate bow over his shoulder with a quiver hanging off each hip. But perhaps the most peculiar thing about Retief is his gorget. It covers from his collarbone up to his chin and ear to ear, and if one looked closely, they could see the start of a scar beginning at the end of his left jaw and moving down toward his neck.[/sblock]
 

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ethandrew said:
Here is my character. If anyone has any pointers or suggestions, let me know, like aura's that would be more beneficial.

Hmm. Seems like marshal is one class I have never become familiar with. Could you tell me a little about how the class works, how does his Auras work. Or just tell me in what book it is and I can learn myself.
 

It's in Miniature's Handbook. Pretty much how it works is that at all times a Marshall can project these auras, think of them as just a pervasive influencing force. There are minor auras, things that affect skills and the like, and majors that affect attack bonuses, damage, armor class. A high level Marshall will have many of each, being able to have a minor and major active at one time, with the ability to switch between varying minors and majors at will. Minors provide a bonus equal to their Charisma modifier. Majors provide a static bonus, +1 from levels 1-7, +2 8-13, +3 14-19, +4 20+, or somewhere along those lines. They affect all allies within a 60' radius. It's a perfect cohort class.
 


One Minor and one Major at a time. So I could have my Cha boosting minor and my damage boosting major active. Everyone would receive a +4 bonus to their Charisma based skill checks and charisma checks while receiving a +1 bonus to hit, as long as they're within 60' of me.
 

When's our DM supposed to return? We need to keep the momentum going. I can already feel my undying hatred for Thrane starting to wane... :(
 

Eryndur said:
When's our DM supposed to return? We need to keep the momentum going. I can already feel my undying hatred for Thrane starting to wane... :(

Saturday I believe. Someone needs to make some more backstory to keep the flame burning. Pun intended ;) .
 

Apologies for the delay on my character, guys. I think I'm getting a little burned out with making new characters at the moment. Hopefully I can work past that, since I really do think this is a promising game and I don't want to miss it, but I just figured you should know what the delay is all about. I'll go back and try to hammer out the spell book and equipment this evening.
 

Autumn said:
Apologies for the delay on my character, guys. I think I'm getting a little burned out with making new characters at the moment. Hopefully I can work past that, since I really do think this is a promising game and I don't want to miss it, but I just figured you should know what the delay is all about. I'll go back and try to hammer out the spell book and equipment this evening.

What is an archivist, by the way? I don't have the sourcebook -- was it Heroes of Horror? I'm kind of picturing a kind of divinatory loremastery-type guy.
 

You're not far off. It's sort of a cross between Cleric and Wizard. Casts Divine spells (Cleric only as base, but can learn others from scrolls), but from a spell book rather than the full selection like a Cleric or Druid. Has some special abilities that add to his Knowledge skills and lets him use them to give his allies bonuses against supernatural foes.

Basically think of my character as a healer and support caster, with some nice knowledge skills. :)
 

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